mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 13:41:03 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			30 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
 | |
| 	<brief_description>
 | |
| 		A visual shader node that accelerates particles.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		Particle accelerator can be used in "process" step of particle shader. It will accelerate the particles. Connect it to the Velocity output port.
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<members>
 | |
| 		<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="VisualShaderNodeParticleAccelerator.Mode" default="0">
 | |
| 			Defines in what manner the particles will be accelerated.
 | |
| 		</member>
 | |
| 	</members>
 | |
| 	<constants>
 | |
| 		<constant name="MODE_LINEAR" value="0" enum="Mode">
 | |
| 			The particles will be accelerated based on their velocity.
 | |
| 		</constant>
 | |
| 		<constant name="MODE_RADIAL" value="1" enum="Mode">
 | |
| 			The particles will be accelerated towards or away from the center.
 | |
| 		</constant>
 | |
| 		<constant name="MODE_TANGENTIAL" value="2" enum="Mode">
 | |
| 			The particles will be accelerated tangentially to the radius vector from center to their position.
 | |
| 		</constant>
 | |
| 		<constant name="MODE_MAX" value="3" enum="Mode">
 | |
| 			Represents the size of the [enum Mode] enum.
 | |
| 		</constant>
 | |
| 	</constants>
 | |
| </class>
 | 
