.. |
navigation
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Only repath a NavigationAgent with a target position
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2025-06-14 01:26:36 +02:00 |
physics
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Fix move_and_slide forcing synchronization with physics thread
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2025-08-14 18:58:36 +02:00 |
xr
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FTI - Change SceneTree global setting to static
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2025-06-23 10:19:24 +01:00 |
aim_modifier_3d.cpp
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Remove unnecessary _validate_property() calling
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2025-06-03 21:57:36 +08:00 |
aim_modifier_3d.h
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Remove unnecessary _validate_property() calling
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2025-06-03 21:57:36 +08:00 |
audio_listener_3d.cpp
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fix AudioListener3D not tracking self velocity for doppler
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2025-07-28 23:02:16 -07:00 |
audio_listener_3d.h
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fix AudioListener3D not tracking self velocity for doppler
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2025-07-28 23:02:16 -07:00 |
audio_stream_player_3d.compat.inc
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Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
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2024-02-08 13:01:50 -06:00 |
audio_stream_player_3d.cpp
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Merge pull request #108051 from RoyBerardo/listener_doppler_fix
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2025-07-30 09:03:40 -05:00 |
audio_stream_player_3d.h
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fix for stereo panning adding _calc_output_vol_stereo issue 103989
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2025-04-09 11:02:04 +01:00 |
bone_attachment_3d.compat.inc
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replace bone_pose_updated to skeleton_updated signal
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2024-04-13 05:48:42 +09:00 |
bone_attachment_3d.cpp
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Fix skeleton get_global_transform call before is_inside_tree
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2025-08-09 09:05:53 +01:00 |
bone_attachment_3d.h
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Refactore BoneAttachment property registration
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2025-06-05 09:42:31 +09:00 |
bone_constraint_3d.cpp
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Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
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2025-06-02 03:42:45 +09:00 |
bone_constraint_3d.h
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Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
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2025-06-02 03:42:45 +09:00 |
camera_3d.cpp
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Revert "FTI - Reduce VisualInstance3D xform notifications"
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2025-06-22 15:44:52 +01:00 |
camera_3d.h
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Physics Interpolation - Move 3D FTI to SceneTree
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2025-04-26 14:13:30 +01:00 |
convert_transform_modifier_3d.cpp
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Remove unnecessary _validate_property() calling
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2025-06-03 21:57:36 +08:00 |
convert_transform_modifier_3d.h
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Remove unnecessary _validate_property() calling
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2025-06-03 21:57:36 +08:00 |
copy_transform_modifier_3d.cpp
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Remove unnecessary _validate_property() calling
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2025-06-03 21:57:36 +08:00 |
copy_transform_modifier_3d.h
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Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
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2025-06-02 03:42:45 +09:00 |
cpu_particles_3d.compat.inc
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Implemented tools around particles seed randomization.
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2025-01-11 16:31:24 +01:00 |
cpu_particles_3d.cpp
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Fix particles resetting properties when emitting is toggled
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2025-06-24 12:16:42 +02:00 |
cpu_particles_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
decal.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
decal.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
fog_volume.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
fog_volume.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
gpu_particles_3d.compat.inc
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Implemented tools around particles seed randomization.
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2025-01-11 16:31:24 +01:00 |
gpu_particles_3d.cpp
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Merge pull request #107915 from QbieShay/fix_emitting_reset
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2025-07-04 10:09:03 -05:00 |
gpu_particles_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
gpu_particles_collision_3d.cpp
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Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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2025-02-04 08:02:44 +02:00 |
gpu_particles_collision_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
importer_mesh_instance_3d.cpp
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Move 3D-only resources to their own folder
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2024-02-26 05:23:04 -06:00 |
importer_mesh_instance_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
label_3d.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
label_3d.h
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Add properties to configure space trimming on line break.
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2025-03-16 16:15:37 +02:00 |
light_3d.cpp
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Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
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2025-06-16 20:03:49 +08:00 |
light_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
lightmap_gi.cpp
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Merge pull request #107408 from Ivorforce/node-path-string-explicit
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2025-06-12 22:49:03 +02:00 |
lightmap_gi.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
lightmap_probe.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
lightmap_probe.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
lightmapper.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
lightmapper.h
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Core: Use Math namespace for constants
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2025-04-10 16:29:30 -05:00 |
look_at_modifier_3d.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
look_at_modifier_3d.h
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Add bone name/idx matching validation & virtual func to skel Modifier
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2025-05-17 06:18:25 +09:00 |
marker_3d.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
marker_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
mesh_instance_3d.cpp
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Fix the absolute NodePath was calculated incorrectly when "Reparent to New Node"
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2025-07-18 10:26:50 +08:00 |
mesh_instance_3d.h
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
modifier_bone_target_3d.cpp
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Add lacked bone name suggestions in ModifierBoneTarget3D
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2025-08-23 21:22:32 +09:00 |
modifier_bone_target_3d.h
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Implement ModifierBoneTarget3D which can be target of the other mods
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2025-06-05 23:46:36 +09:00 |
multimesh_instance_3d.cpp
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
multimesh_instance_3d.h
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
node_3d.cpp
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Fix missing 3d gizmos
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2025-07-29 15:26:42 +02:00 |
node_3d.h
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Merge pull request #106070 from IphStich/fix-duplicate-gizmos
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2025-07-22 11:20:09 -05:00 |
occluder_instance_3d.cpp
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Add GLOBAL_GET cached macros.
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2025-04-30 15:08:50 +01:00 |
occluder_instance_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
path_3d.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
path_3d.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
reflection_probe.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
reflection_probe.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
remote_transform_3d.cpp
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Add templated version of ObjectDB::get_instance()
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2025-03-27 15:43:23 +01:00 |
remote_transform_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
retarget_modifier_3d.cpp
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Add p_delta argument to _process_modification() and expose advance()
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2025-04-03 23:58:54 +09:00 |
retarget_modifier_3d.h
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Add p_delta argument to _process_modification() and expose advance()
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2025-04-03 23:58:54 +09:00 |
SCsub
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
skeleton_3d.compat.inc
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Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
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2024-02-25 05:24:48 -06:00 |
skeleton_3d.cpp
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Process skeleton modifiers when the skeleton is marked as dirty
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2025-08-22 00:18:22 -07:00 |
skeleton_3d.h
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Remove unnecessary _validate_property() calling
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2025-06-03 21:57:36 +08:00 |
skeleton_ik_3d.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
skeleton_ik_3d.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
skeleton_modifier_3d.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
skeleton_modifier_3d.h
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
spring_bone_collision_3d.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
spring_bone_collision_3d.h
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Add bone name/idx matching validation & virtual func to skel Modifier
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2025-05-17 06:18:25 +09:00 |
spring_bone_collision_capsule_3d.cpp
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Add mid height property to CapsuleShape2D/3D
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2025-05-01 15:45:51 -07:00 |
spring_bone_collision_capsule_3d.h
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Add mid height property to CapsuleShape2D/3D
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2025-05-01 15:45:51 -07:00 |
spring_bone_collision_plane_3d.cpp
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
spring_bone_collision_plane_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
spring_bone_collision_sphere_3d.cpp
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
spring_bone_collision_sphere_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
spring_bone_simulator_3d.cpp
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Add optional rot axis / Fix initial pose with rot axis in SpringBone
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2025-06-05 09:38:06 +09:00 |
spring_bone_simulator_3d.h
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Add optional rot axis / Fix initial pose with rot axis in SpringBone
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2025-06-05 09:38:06 +09:00 |
sprite_3d.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
sprite_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
velocity_tracker_3d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
velocity_tracker_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
visible_on_screen_notifier_3d.cpp
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Add templated version of ObjectDB::get_instance()
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2025-03-27 15:43:23 +01:00 |
visible_on_screen_notifier_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
visual_instance_3d.cpp
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Revert "FTI - Reduce VisualInstance3D xform notifications"
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2025-06-22 15:44:52 +01:00 |
visual_instance_3d.h
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Physics Interpolation - Move 3D FTI to SceneTree
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2025-04-26 14:13:30 +01:00 |
voxel_gi.cpp
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Add GLOBAL_GET cached macros.
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2025-04-30 15:08:50 +01:00 |
voxel_gi.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
voxelizer.cpp
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Fix baked VoxelGI using the wrong color space
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2025-06-20 14:35:36 -04:00 |
voxelizer.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
world_environment.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
world_environment.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |