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			411 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			411 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  rect2.h                                                              */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef RECT2_H
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| #define RECT2_H
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| 
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| #include "core/math/vector2.h" // also includes math_funcs and ustring
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| 
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| struct Transform2D;
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| 
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| struct Rect2 {
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| 
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| 	Point2 position;
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| 	Size2 size;
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| 
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| 	const Vector2 &get_position() const { return position; }
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| 	void set_position(const Vector2 &p_pos) { position = p_pos; }
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| 	const Vector2 &get_size() const { return size; }
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| 	void set_size(const Vector2 &p_size) { size = p_size; }
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| 
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| 	real_t get_area() const { return size.width * size.height; }
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| 
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| 	inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
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| 		if (p_include_borders) {
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| 			if (position.x > (p_rect.position.x + p_rect.size.width))
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| 				return false;
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| 			if ((position.x + size.width) < p_rect.position.x)
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| 				return false;
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| 			if (position.y > (p_rect.position.y + p_rect.size.height))
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| 				return false;
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| 			if ((position.y + size.height) < p_rect.position.y)
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| 				return false;
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| 		} else {
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| 			if (position.x >= (p_rect.position.x + p_rect.size.width))
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| 				return false;
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| 			if ((position.x + size.width) <= p_rect.position.x)
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| 				return false;
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| 			if (position.y >= (p_rect.position.y + p_rect.size.height))
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| 				return false;
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| 			if ((position.y + size.height) <= p_rect.position.y)
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| 				return false;
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| 		}
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| 
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| 		return true;
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| 	}
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| 
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| 	inline real_t distance_to(const Vector2 &p_point) const {
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| 
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| 		real_t dist = 0.0;
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| 		bool inside = true;
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| 
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| 		if (p_point.x < position.x) {
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| 			real_t d = position.x - p_point.x;
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| 			dist = d;
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| 			inside = false;
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| 		}
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| 		if (p_point.y < position.y) {
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| 			real_t d = position.y - p_point.y;
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| 			dist = inside ? d : MIN(dist, d);
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| 			inside = false;
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| 		}
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| 		if (p_point.x >= (position.x + size.x)) {
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| 			real_t d = p_point.x - (position.x + size.x);
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| 			dist = inside ? d : MIN(dist, d);
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| 			inside = false;
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| 		}
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| 		if (p_point.y >= (position.y + size.y)) {
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| 			real_t d = p_point.y - (position.y + size.y);
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| 			dist = inside ? d : MIN(dist, d);
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| 			inside = false;
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| 		}
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| 
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| 		if (inside)
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| 			return 0;
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| 		else
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| 			return dist;
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| 	}
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| 
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| 	bool intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const;
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| 
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| 	bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const;
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| 
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| 	inline bool encloses(const Rect2 &p_rect) const {
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| 
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| 		return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
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| 			   ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
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| 			   ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
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| 	}
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| 
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| 	_FORCE_INLINE_ bool has_no_area() const {
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| 
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| 		return (size.x <= 0 || size.y <= 0);
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| 	}
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| 	inline Rect2 clip(const Rect2 &p_rect) const { /// return a clipped rect
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| 
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| 		Rect2 new_rect = p_rect;
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| 
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| 		if (!intersects(new_rect))
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| 			return Rect2();
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| 
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| 		new_rect.position.x = MAX(p_rect.position.x, position.x);
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| 		new_rect.position.y = MAX(p_rect.position.y, position.y);
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| 
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| 		Point2 p_rect_end = p_rect.position + p_rect.size;
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| 		Point2 end = position + size;
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| 
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| 		new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
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| 		new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
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| 
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| 		return new_rect;
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| 	}
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| 
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| 	inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
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| 
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| 		Rect2 new_rect;
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| 
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| 		new_rect.position.x = MIN(p_rect.position.x, position.x);
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| 		new_rect.position.y = MIN(p_rect.position.y, position.y);
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| 
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| 		new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
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| 		new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
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| 
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| 		new_rect.size = new_rect.size - new_rect.position; //make relative again
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| 
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| 		return new_rect;
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| 	};
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| 	inline bool has_point(const Point2 &p_point) const {
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| 		if (p_point.x < position.x)
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| 			return false;
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| 		if (p_point.y < position.y)
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| 			return false;
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| 
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| 		if (p_point.x >= (position.x + size.x))
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| 			return false;
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| 		if (p_point.y >= (position.y + size.y))
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| 			return false;
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| 
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| 		return true;
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| 	}
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| 	bool is_equal_approx(const Rect2 &p_rect) const;
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| 
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| 	bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
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| 	bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
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| 
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| 	inline Rect2 grow(real_t p_by) const {
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| 
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| 		Rect2 g = *this;
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| 		g.position.x -= p_by;
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| 		g.position.y -= p_by;
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| 		g.size.width += p_by * 2;
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| 		g.size.height += p_by * 2;
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| 		return g;
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| 	}
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| 
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| 	inline Rect2 grow_margin(Margin p_margin, real_t p_amount) const {
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| 		Rect2 g = *this;
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| 		g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0,
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| 				(MARGIN_TOP == p_margin) ? p_amount : 0,
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| 				(MARGIN_RIGHT == p_margin) ? p_amount : 0,
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| 				(MARGIN_BOTTOM == p_margin) ? p_amount : 0);
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| 		return g;
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| 	}
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| 
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| 	inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const {
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| 
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| 		Rect2 g = *this;
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| 		g.position.x -= p_left;
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| 		g.position.y -= p_top;
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| 		g.size.width += p_left + p_right;
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| 		g.size.height += p_top + p_bottom;
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| 
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| 		return g;
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| 	}
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| 
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| 	_FORCE_INLINE_ Rect2 expand(const Vector2 &p_vector) const {
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| 
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| 		Rect2 r = *this;
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| 		r.expand_to(p_vector);
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| 		return r;
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| 	}
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| 
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| 	inline void expand_to(const Vector2 &p_vector) { //in place function for speed
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| 
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| 		Vector2 begin = position;
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| 		Vector2 end = position + size;
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| 
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| 		if (p_vector.x < begin.x)
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| 			begin.x = p_vector.x;
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| 		if (p_vector.y < begin.y)
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| 			begin.y = p_vector.y;
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| 
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| 		if (p_vector.x > end.x)
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| 			end.x = p_vector.x;
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| 		if (p_vector.y > end.y)
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| 			end.y = p_vector.y;
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| 
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| 		position = begin;
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| 		size = end - begin;
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| 	}
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| 
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| 	_FORCE_INLINE_ Rect2 abs() const {
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| 
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| 		return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
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| 	}
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| 
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| 	operator String() const { return String(position) + ", " + String(size); }
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| 
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| 	Rect2() {}
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| 	Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
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| 			position(Point2(p_x, p_y)),
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| 			size(Size2(p_width, p_height)) {
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| 	}
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| 	Rect2(const Point2 &p_pos, const Size2 &p_size) :
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| 			position(p_pos),
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| 			size(p_size) {
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| 	}
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| };
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| 
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| struct Rect2i {
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| 
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| 	Point2i position;
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| 	Size2i size;
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| 
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| 	const Point2i &get_position() const { return position; }
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| 	void set_position(const Point2i &p_position) { position = p_position; }
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| 	const Size2i &get_size() const { return size; }
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| 	void set_size(const Size2i &p_size) { size = p_size; }
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| 
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| 	int get_area() const { return size.width * size.height; }
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| 
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| 	inline bool intersects(const Rect2i &p_rect) const {
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| 		if (position.x > (p_rect.position.x + p_rect.size.width))
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| 			return false;
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| 		if ((position.x + size.width) < p_rect.position.x)
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| 			return false;
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| 		if (position.y > (p_rect.position.y + p_rect.size.height))
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| 			return false;
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| 		if ((position.y + size.height) < p_rect.position.y)
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| 			return false;
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| 
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| 		return true;
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| 	}
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| 
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| 	inline bool encloses(const Rect2i &p_rect) const {
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| 
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| 		return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
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| 			   ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
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| 			   ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
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| 	}
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| 
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| 	_FORCE_INLINE_ bool has_no_area() const {
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| 
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| 		return (size.x <= 0 || size.y <= 0);
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| 	}
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| 	inline Rect2i clip(const Rect2i &p_rect) const { /// return a clipped rect
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| 
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| 		Rect2i new_rect = p_rect;
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| 
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| 		if (!intersects(new_rect))
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| 			return Rect2i();
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| 
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| 		new_rect.position.x = MAX(p_rect.position.x, position.x);
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| 		new_rect.position.y = MAX(p_rect.position.y, position.y);
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| 
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| 		Point2 p_rect_end = p_rect.position + p_rect.size;
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| 		Point2 end = position + size;
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| 
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| 		new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x);
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| 		new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y);
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| 
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| 		return new_rect;
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| 	}
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| 
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| 	inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
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| 
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| 		Rect2i new_rect;
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| 
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| 		new_rect.position.x = MIN(p_rect.position.x, position.x);
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| 		new_rect.position.y = MIN(p_rect.position.y, position.y);
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| 
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| 		new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
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| 		new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
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| 
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| 		new_rect.size = new_rect.size - new_rect.position; //make relative again
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| 
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| 		return new_rect;
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| 	};
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| 	bool has_point(const Point2 &p_point) const {
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| 		if (p_point.x < position.x)
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| 			return false;
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| 		if (p_point.y < position.y)
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| 			return false;
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| 
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| 		if (p_point.x >= (position.x + size.x))
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| 			return false;
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| 		if (p_point.y >= (position.y + size.y))
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| 			return false;
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| 
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| 		return true;
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| 	}
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| 
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| 	bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; }
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| 	bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
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| 
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| 	Rect2i grow(int p_by) const {
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| 
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| 		Rect2i g = *this;
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| 		g.position.x -= p_by;
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| 		g.position.y -= p_by;
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| 		g.size.width += p_by * 2;
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| 		g.size.height += p_by * 2;
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| 		return g;
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| 	}
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| 
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| 	inline Rect2i grow_margin(Margin p_margin, int p_amount) const {
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| 		Rect2i g = *this;
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| 		g = g.grow_individual((MARGIN_LEFT == p_margin) ? p_amount : 0,
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| 				(MARGIN_TOP == p_margin) ? p_amount : 0,
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| 				(MARGIN_RIGHT == p_margin) ? p_amount : 0,
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| 				(MARGIN_BOTTOM == p_margin) ? p_amount : 0);
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| 		return g;
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| 	}
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| 
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| 	inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const {
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| 
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| 		Rect2i g = *this;
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| 		g.position.x -= p_left;
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| 		g.position.y -= p_top;
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| 		g.size.width += p_left + p_right;
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| 		g.size.height += p_top + p_bottom;
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| 
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| 		return g;
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| 	}
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| 
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| 	_FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const {
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| 
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| 		Rect2i r = *this;
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| 		r.expand_to(p_vector);
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| 		return r;
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| 	}
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| 
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| 	inline void expand_to(const Point2i &p_vector) {
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| 
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| 		Point2i begin = position;
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| 		Point2i end = position + size;
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| 
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| 		if (p_vector.x < begin.x)
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| 			begin.x = p_vector.x;
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| 		if (p_vector.y < begin.y)
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| 			begin.y = p_vector.y;
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| 
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| 		if (p_vector.x > end.x)
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| 			end.x = p_vector.x;
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| 		if (p_vector.y > end.y)
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| 			end.y = p_vector.y;
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| 
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| 		position = begin;
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| 		size = end - begin;
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| 	}
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| 
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| 	_FORCE_INLINE_ Rect2i abs() const {
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| 
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| 		return Rect2i(Point2i(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
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| 	}
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| 
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| 	operator String() const { return String(position) + ", " + String(size); }
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| 
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| 	operator Rect2() const { return Rect2(position, size); }
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| 	Rect2i(const Rect2 &p_r2) :
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| 			position(p_r2.position),
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| 			size(p_r2.size) {
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| 	}
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| 	Rect2i() {}
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| 	Rect2i(int p_x, int p_y, int p_width, int p_height) :
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| 			position(Point2(p_x, p_y)),
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| 			size(Size2(p_width, p_height)) {
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| 	}
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| 	Rect2i(const Point2 &p_pos, const Size2 &p_size) :
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| 			position(p_pos),
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| 			size(p_size) {
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| 	}
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| };
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| 
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| #endif // RECT2_H
 | 
