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	 f7706659b5
			
		
	
	
		f7706659b5
		
	
	
	
	
		
			
			- Resurrect it for GL ES 2 - Add it to the Vulkan rasterizer - Expose the setting from the `RenderingServer`, since it does not belong in any specific rasterizer
		
			
				
	
	
		
			510 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			510 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  rasterizer_gles2.cpp                                                 */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
 | |
| #include "rasterizer_gles2.h"
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| 
 | |
| #include "core/os/os.h"
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| #include "core/project_settings.h"
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| 
 | |
| #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
 | |
| #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
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| #define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
 | |
| #define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
 | |
| #define _EXT_DEBUG_SOURCE_API_ARB 0x8246
 | |
| #define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
 | |
| #define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
 | |
| #define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
 | |
| #define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A
 | |
| #define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B
 | |
| #define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C
 | |
| #define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
 | |
| #define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
 | |
| #define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F
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| #define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
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| #define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251
 | |
| #define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
 | |
| #define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
 | |
| #define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145
 | |
| #define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146
 | |
| #define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
 | |
| #define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
 | |
| #define _EXT_DEBUG_OUTPUT 0x92E0
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| 
 | |
| #ifndef GLAPIENTRY
 | |
| #if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED)
 | |
| #define GLAPIENTRY APIENTRY
 | |
| #else
 | |
| #define GLAPIENTRY
 | |
| #endif
 | |
| #endif
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| 
 | |
| #ifndef IPHONE_ENABLED
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| // We include EGL below to get debug callback on GLES2 platforms,
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| // but EGL is not available on iOS.
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| #define CAN_DEBUG
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| #endif
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| 
 | |
| #if !defined(GLES_OVER_GL) && defined(CAN_DEBUG)
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| #include <GLES2/gl2.h>
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| #include <GLES2/gl2ext.h>
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| #include <GLES2/gl2platform.h>
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| 
 | |
| #include <EGL/egl.h>
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| #include <EGL/eglext.h>
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| #endif
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| 
 | |
| #if defined(MINGW_ENABLED) || defined(_MSC_VER)
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| #define strcpy strcpy_s
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| #endif
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| 
 | |
| #ifdef CAN_DEBUG
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| static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
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| 
 | |
| 	if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
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| 		return;
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| 
 | |
| 	if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
 | |
| 		return; //these are ultimately annoying, so removing for now
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| 
 | |
| 	char debSource[256], debType[256], debSev[256];
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| 
 | |
| 	if (source == _EXT_DEBUG_SOURCE_API_ARB)
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| 		strcpy(debSource, "OpenGL");
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| 	else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
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| 		strcpy(debSource, "Windows");
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| 	else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB)
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| 		strcpy(debSource, "Shader Compiler");
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| 	else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB)
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| 		strcpy(debSource, "Third Party");
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| 	else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB)
 | |
| 		strcpy(debSource, "Application");
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| 	else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB)
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| 		strcpy(debSource, "Other");
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| 
 | |
| 	if (type == _EXT_DEBUG_TYPE_ERROR_ARB)
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| 		strcpy(debType, "Error");
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| 	else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
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| 		strcpy(debType, "Deprecated behavior");
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| 	else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
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| 		strcpy(debType, "Undefined behavior");
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| 	else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB)
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| 		strcpy(debType, "Portability");
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| 	else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
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| 		strcpy(debType, "Performance");
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| 	else if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
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| 		strcpy(debType, "Other");
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| 
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| 	if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
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| 		strcpy(debSev, "High");
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| 	else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB)
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| 		strcpy(debSev, "Medium");
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| 	else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB)
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| 		strcpy(debSev, "Low");
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| 
 | |
| 	String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
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| 
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| 	ERR_PRINT(output);
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| }
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| #endif // CAN_DEBUG
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| 
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| typedef void (*DEBUGPROCARB)(GLenum source,
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| 		GLenum type,
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| 		GLuint id,
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| 		GLenum severity,
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| 		GLsizei length,
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| 		const char *message,
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| 		const void *userParam);
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| 
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| typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
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| 
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| RasterizerStorage *RasterizerGLES2::get_storage() {
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| 
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| 	return storage;
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| }
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| 
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| RasterizerCanvas *RasterizerGLES2::get_canvas() {
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| 
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| 	return canvas;
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| }
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| 
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| RasterizerScene *RasterizerGLES2::get_scene() {
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| 
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| 	return scene;
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| }
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| 
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| Error RasterizerGLES2::is_viable() {
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| 
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| #ifdef GLAD_ENABLED
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| 	if (!gladLoadGL()) {
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| 		ERR_PRINT("Error initializing GLAD");
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| 		return ERR_UNAVAILABLE;
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| 	}
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| 
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| // GLVersion seems to be used for both GL and GL ES, so we need different version checks for them
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| #ifdef OPENGL_ENABLED // OpenGL 2.1 Profile required
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| 	if (GLVersion.major < 2 || (GLVersion.major == 2 && GLVersion.minor < 1)) {
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| #else // OpenGL ES 2.0
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| 	if (GLVersion.major < 2) {
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| #endif
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| 		return ERR_UNAVAILABLE;
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| 	}
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| 
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| #ifdef GLES_OVER_GL
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| 	//Test GL_ARB_framebuffer_object extension
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| 	if (!GLAD_GL_ARB_framebuffer_object) {
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| 		//Try older GL_EXT_framebuffer_object extension
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| 		if (GLAD_GL_EXT_framebuffer_object) {
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| 			glIsRenderbuffer = glIsRenderbufferEXT;
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| 			glBindRenderbuffer = glBindRenderbufferEXT;
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| 			glDeleteRenderbuffers = glDeleteRenderbuffersEXT;
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| 			glGenRenderbuffers = glGenRenderbuffersEXT;
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| 			glRenderbufferStorage = glRenderbufferStorageEXT;
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| 			glGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT;
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| 			glIsFramebuffer = glIsFramebufferEXT;
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| 			glBindFramebuffer = glBindFramebufferEXT;
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| 			glDeleteFramebuffers = glDeleteFramebuffersEXT;
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| 			glGenFramebuffers = glGenFramebuffersEXT;
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| 			glCheckFramebufferStatus = glCheckFramebufferStatusEXT;
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| 			glFramebufferTexture1D = glFramebufferTexture1DEXT;
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| 			glFramebufferTexture2D = glFramebufferTexture2DEXT;
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| 			glFramebufferTexture3D = glFramebufferTexture3DEXT;
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| 			glFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
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| 			glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
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| 			glGenerateMipmap = glGenerateMipmapEXT;
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| 		} else {
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| 			return ERR_UNAVAILABLE;
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| 		}
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| 	}
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| 
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| 	if (GLAD_GL_EXT_framebuffer_multisample) {
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| 		glRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT;
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| 	}
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| #endif // GLES_OVER_GL
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| 
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| #endif // GLAD_ENABLED
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| 
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| 	return OK;
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| }
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| 
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| void RasterizerGLES2::initialize() {
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| 
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| 	print_verbose("Using GLES2 video driver");
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| 
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| #ifdef GLAD_ENABLED
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| 	if (OS::get_singleton()->is_stdout_verbose()) {
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| 		if (GLAD_GL_ARB_debug_output) {
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| 			glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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| 			glDebugMessageCallbackARB(_gl_debug_print, nullptr);
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| 			glEnable(_EXT_DEBUG_OUTPUT);
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| 		} else {
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| 			print_line("OpenGL debugging not supported!");
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| 		}
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| 	}
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| #endif // GLAD_ENABLED
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| 
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| 	// For debugging
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| #ifdef CAN_DEBUG
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| #ifdef GLES_OVER_GL
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| 	if (OS::get_singleton()->is_stdout_verbose() && GLAD_GL_ARB_debug_output) {
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| 		glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_ERROR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
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| 		glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
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| 		glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
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| 		glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PORTABILITY_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
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| 		glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_PERFORMANCE_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
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| 		glDebugMessageControlARB(_EXT_DEBUG_SOURCE_API_ARB, _EXT_DEBUG_TYPE_OTHER_ARB, _EXT_DEBUG_SEVERITY_HIGH_ARB, 0, nullptr, GL_TRUE);
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| 		/* glDebugMessageInsertARB(
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| 			GL_DEBUG_SOURCE_API_ARB,
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| 			GL_DEBUG_TYPE_OTHER_ARB, 1,
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| 			GL_DEBUG_SEVERITY_HIGH_ARB, 5, "hello");
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| 		*/
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| 	}
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| #else
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| 	if (OS::get_singleton()->is_stdout_verbose()) {
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| 		DebugMessageCallbackARB callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallback");
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| 		if (!callback) {
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| 			callback = (DebugMessageCallbackARB)eglGetProcAddress("glDebugMessageCallbackKHR");
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| 		}
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| 
 | |
| 		if (callback) {
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| 
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| 			print_line("godot: ENABLING GL DEBUG");
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| 			glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
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| 			callback(_gl_debug_print, nullptr);
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| 			glEnable(_EXT_DEBUG_OUTPUT);
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| 		}
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| 	}
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| #endif // GLES_OVER_GL
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| #endif // CAN_DEBUG
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| 
 | |
| 	print_line("OpenGL ES 2.0 Renderer: " + RenderingServer::get_singleton()->get_video_adapter_name());
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| 	storage->initialize();
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| 	canvas->initialize();
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| 	scene->initialize();
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| }
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| 
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| void RasterizerGLES2::begin_frame(double frame_step) {
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| 	time_total += frame_step;
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| 
 | |
| 	if (frame_step == 0) {
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| 		//to avoid hiccups
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| 		frame_step = 0.001;
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| 	}
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| 
 | |
| 	double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
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| 	time_total = Math::fmod(time_total, time_roll_over);
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| 
 | |
| 	storage->frame.time[0] = time_total;
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| 	storage->frame.time[1] = Math::fmod(time_total, 3600);
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| 	storage->frame.time[2] = Math::fmod(time_total, 900);
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| 	storage->frame.time[3] = Math::fmod(time_total, 60);
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| 	storage->frame.count++;
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| 	storage->frame.delta = frame_step;
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| 
 | |
| 	storage->update_dirty_resources();
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| 
 | |
| 	storage->info.render_final = storage->info.render;
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| 	storage->info.render.reset();
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| 
 | |
| 	scene->iteration();
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| }
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| 
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| void RasterizerGLES2::set_current_render_target(RID p_render_target) {
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| 
 | |
| 	if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) {
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| 		// pending clear request. Do that first.
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| 		glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
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| 		glClearColor(storage->frame.clear_request_color.r,
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| 				storage->frame.clear_request_color.g,
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| 				storage->frame.clear_request_color.b,
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| 				storage->frame.clear_request_color.a);
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| 		glClear(GL_COLOR_BUFFER_BIT);
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| 	}
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| 
 | |
| 	if (p_render_target.is_valid()) {
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| 		RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
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| 		storage->frame.current_rt = rt;
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| 		ERR_FAIL_COND(!rt);
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| 		storage->frame.clear_request = false;
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| 
 | |
| 		glViewport(0, 0, rt->width, rt->height);
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| 	} else {
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| 		storage->frame.current_rt = nullptr;
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| 		storage->frame.clear_request = false;
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| 		glViewport(0, 0, DisplayServer::get_singleton()->window_get_size().width, DisplayServer::get_singleton()->window_get_size().height);
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| 		glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
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| 	}
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| }
 | |
| 
 | |
| void RasterizerGLES2::restore_render_target(bool p_3d_was_drawn) {
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| 	ERR_FAIL_COND(storage->frame.current_rt == nullptr);
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| 	RasterizerStorageGLES2::RenderTarget *rt = storage->frame.current_rt;
 | |
| 	glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
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| 	glViewport(0, 0, rt->width, rt->height);
 | |
| }
 | |
| 
 | |
| void RasterizerGLES2::clear_render_target(const Color &p_color) {
 | |
| 	ERR_FAIL_COND(!storage->frame.current_rt);
 | |
| 
 | |
| 	storage->frame.clear_request = true;
 | |
| 	storage->frame.clear_request_color = p_color;
 | |
| }
 | |
| 
 | |
| void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
 | |
| 
 | |
| 	if (p_image.is_null() || p_image->empty())
 | |
| 		return;
 | |
| 
 | |
| 	int window_w = OS::get_singleton()->get_video_mode(0).width;
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| 	int window_h = OS::get_singleton()->get_video_mode(0).height;
 | |
| 
 | |
| 	glBindFramebuffer(GL_FRAMEBUFFER, 0);
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| 	glViewport(0, 0, window_w, window_h);
 | |
| 	glDisable(GL_BLEND);
 | |
| 	glDepthMask(GL_FALSE);
 | |
| 	if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
 | |
| 		glClearColor(0.0, 0.0, 0.0, 0.0);
 | |
| 	} else {
 | |
| 		glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
 | |
| 	}
 | |
| 	glClear(GL_COLOR_BUFFER_BIT);
 | |
| 
 | |
| 	canvas->canvas_begin();
 | |
| 
 | |
| 	RID texture = storage->texture_create();
 | |
| 	storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), RS::TEXTURE_TYPE_2D, p_use_filter ? RS::TEXTURE_FLAG_FILTER : 0);
 | |
| 	storage->texture_set_data(texture, p_image);
 | |
| 
 | |
| 	Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
 | |
| 	Rect2 screenrect;
 | |
| 	if (p_scale) {
 | |
| 
 | |
| 		if (window_w > window_h) {
 | |
| 			//scale horizontally
 | |
| 			screenrect.size.y = window_h;
 | |
| 			screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
 | |
| 			screenrect.position.x = (window_w - screenrect.size.x) / 2;
 | |
| 
 | |
| 		} else {
 | |
| 			//scale vertically
 | |
| 			screenrect.size.x = window_w;
 | |
| 			screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
 | |
| 			screenrect.position.y = (window_h - screenrect.size.y) / 2;
 | |
| 		}
 | |
| 	} else {
 | |
| 
 | |
| 		screenrect = imgrect;
 | |
| 		screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
 | |
| 	}
 | |
| 
 | |
| 	RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(texture);
 | |
| 	glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
 | |
| 	glBindTexture(GL_TEXTURE_2D, t->tex_id);
 | |
| 	canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1));
 | |
| 	glBindTexture(GL_TEXTURE_2D, 0);
 | |
| 	canvas->canvas_end();
 | |
| 
 | |
| 	storage->free(texture);
 | |
| 
 | |
| 	end_frame(true);
 | |
| }
 | |
| 
 | |
| void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) {
 | |
| 
 | |
| 	ERR_FAIL_COND(storage->frame.current_rt);
 | |
| 
 | |
| 	RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
 | |
| 	ERR_FAIL_COND(!rt);
 | |
| 
 | |
| 	canvas->state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, true);
 | |
| 
 | |
| 	canvas->state.canvas_shader.set_custom_shader(0);
 | |
| 	canvas->state.canvas_shader.bind();
 | |
| 
 | |
| 	canvas->canvas_begin();
 | |
| 	glDisable(GL_BLEND);
 | |
| 	glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
 | |
| 	glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
 | |
| 	if (rt->external.fbo != 0) {
 | |
| 		glBindTexture(GL_TEXTURE_2D, rt->external.color);
 | |
| 	} else {
 | |
| 		glBindTexture(GL_TEXTURE_2D, rt->color);
 | |
| 	}
 | |
| 
 | |
| 	// TODO normals
 | |
| 
 | |
| 	canvas->draw_generic_textured_rect(p_screen_rect, Rect2(0, 0, 1, -1));
 | |
| 
 | |
| 	glBindTexture(GL_TEXTURE_2D, 0);
 | |
| 	canvas->canvas_end();
 | |
| }
 | |
| 
 | |
| void RasterizerGLES2::output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {
 | |
| 	ERR_FAIL_COND(storage->frame.current_rt);
 | |
| 
 | |
| 	RasterizerStorageGLES2::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
 | |
| 	ERR_FAIL_COND(!rt);
 | |
| 
 | |
| 	glDisable(GL_BLEND);
 | |
| 
 | |
| 	// render to our framebuffer
 | |
| 	glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
 | |
| 
 | |
| 	// output our texture
 | |
| 	glActiveTexture(GL_TEXTURE0);
 | |
| 	glBindTexture(GL_TEXTURE_2D, rt->color);
 | |
| 
 | |
| 	canvas->draw_lens_distortion_rect(p_screen_rect, p_k1, p_k2, p_eye_center, p_oversample);
 | |
| 
 | |
| 	glBindTexture(GL_TEXTURE_2D, 0);
 | |
| }
 | |
| 
 | |
| void RasterizerGLES2::end_frame(bool p_swap_buffers) {
 | |
| 
 | |
| 	if (OS::get_singleton()->is_layered_allowed()) {
 | |
| 		if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
 | |
| #if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
 | |
| 			Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
 | |
| 			uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
 | |
| 			if (data) {
 | |
| 				glReadPixels(0, 0, wndsize.x, wndsize.y, GL_BGRA, GL_UNSIGNED_BYTE, data);
 | |
| 				OS::get_singleton()->swap_layered_buffer();
 | |
| 
 | |
| 				return;
 | |
| 			}
 | |
| #endif
 | |
| 		} else {
 | |
| 			//clear alpha
 | |
| 			glColorMask(false, false, false, true);
 | |
| 			glClearColor(0, 0, 0, 1);
 | |
| 			glClear(GL_COLOR_BUFFER_BIT);
 | |
| 			glColorMask(true, true, true, true);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (p_swap_buffers)
 | |
| 		OS::get_singleton()->swap_buffers();
 | |
| 	else
 | |
| 		glFinish();
 | |
| }
 | |
| 
 | |
| void RasterizerGLES2::finalize() {
 | |
| }
 | |
| 
 | |
| Rasterizer *RasterizerGLES2::_create_current() {
 | |
| 
 | |
| 	return memnew(RasterizerGLES2);
 | |
| }
 | |
| 
 | |
| void RasterizerGLES2::make_current() {
 | |
| 	_create_func = _create_current;
 | |
| }
 | |
| 
 | |
| void RasterizerGLES2::register_config() {
 | |
| }
 | |
| 
 | |
| RasterizerGLES2::RasterizerGLES2() {
 | |
| 
 | |
| 	storage = memnew(RasterizerStorageGLES2);
 | |
| 	canvas = memnew(RasterizerCanvasGLES2);
 | |
| 	scene = memnew(RasterizerSceneGLES2);
 | |
| 	canvas->storage = storage;
 | |
| 	canvas->scene_render = scene;
 | |
| 	storage->canvas = canvas;
 | |
| 	scene->storage = storage;
 | |
| 	storage->scene = scene;
 | |
| 
 | |
| 	time_total = 0;
 | |
| }
 | |
| 
 | |
| RasterizerGLES2::~RasterizerGLES2() {
 | |
| 
 | |
| 	memdelete(storage);
 | |
| 	memdelete(canvas);
 | |
| }
 |