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			109 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  btRayShape.cpp                                                       */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "btRayShape.h"
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#include "core/math/math_funcs.h"
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#include <LinearMath/btAabbUtil2.h>
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/**
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	@author AndreaCatania
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*/
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btRayShape::btRayShape(btScalar length) :
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		btConvexInternalShape(),
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		m_shapeAxis(0, 0, 1) {
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	m_shapeType = CUSTOM_CONVEX_SHAPE_TYPE;
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	setLength(length);
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	slipsOnSlope = false;
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}
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btRayShape::~btRayShape() {
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}
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void btRayShape::setLength(btScalar p_length) {
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	m_length = p_length;
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	reload_cache();
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}
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void btRayShape::setMargin(btScalar margin) {
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	btConvexInternalShape::setMargin(margin);
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	reload_cache();
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}
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void btRayShape::setSlipsOnSlope(bool p_slipsOnSlope) {
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	slipsOnSlope = p_slipsOnSlope;
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}
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btVector3 btRayShape::localGetSupportingVertex(const btVector3 &vec) const {
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	return localGetSupportingVertexWithoutMargin(vec) + (m_shapeAxis * m_collisionMargin);
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}
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btVector3 btRayShape::localGetSupportingVertexWithoutMargin(const btVector3 &vec) const {
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	if (vec.z() > 0)
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		return m_shapeAxis * m_cacheScaledLength;
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	else
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		return btVector3(0, 0, 0);
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}
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void btRayShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const {
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	for (int i = 0; i < numVectors; ++i) {
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		supportVerticesOut[i] = localGetSupportingVertexWithoutMargin(vectors[i]);
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	}
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}
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void btRayShape::getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const {
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	btVector3 localAabbMin(0, 0, 0);
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	btVector3 localAabbMax(m_shapeAxis * m_cacheScaledLength);
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	btTransformAabb(localAabbMin, localAabbMax, m_collisionMargin, t, aabbMin, aabbMax);
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}
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void btRayShape::calculateLocalInertia(btScalar mass, btVector3 &inertia) const {
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	inertia.setZero();
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}
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int btRayShape::getNumPreferredPenetrationDirections() const {
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	return 0;
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}
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void btRayShape::getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const {
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	penetrationVector.setZero();
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}
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void btRayShape::reload_cache() {
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	m_cacheScaledLength = m_length * m_localScaling[2];
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	m_cacheSupportPoint.setIdentity();
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	m_cacheSupportPoint.setOrigin(m_shapeAxis * m_cacheScaledLength);
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}
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