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			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			404 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  collision_object_bullet.cpp                                          */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "collision_object_bullet.h"
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#include "area_bullet.h"
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#include "bullet_physics_server.h"
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#include "bullet_types_converter.h"
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#include "bullet_utilities.h"
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#include "shape_bullet.h"
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#include "space_bullet.h"
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#include <btBulletCollisionCommon.h>
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/**
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	@author AndreaCatania
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*/
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// We enable dynamic AABB tree so that we can actually perform a broadphase on bodies with compound collision shapes.
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// This is crucial for the performance of kinematic bodies and for bodies with transforming shapes.
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#define enableDynamicAabbTree true
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CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {}
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void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform &p_transform) {
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	G_TO_B(p_transform.get_basis().get_scale_abs(), scale);
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	G_TO_B(p_transform, transform);
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	UNSCALE_BT_BASIS(transform);
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}
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void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_transform) {
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	transform = p_transform;
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}
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btTransform CollisionObjectBullet::ShapeWrapper::get_adjusted_transform() const {
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	if (shape->get_type() == PhysicsServer3D::SHAPE_HEIGHTMAP) {
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		const HeightMapShapeBullet *hm_shape = (const HeightMapShapeBullet *)shape; // should be safe to cast now
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		btTransform adjusted_transform;
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		// Bullet centers our heightmap:
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		// https://github.com/bulletphysics/bullet3/blob/master/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h#L33
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		// This is really counter intuitive so we're adjusting for it
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		adjusted_transform.setIdentity();
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		adjusted_transform.setOrigin(btVector3(0.0, hm_shape->min_height + ((hm_shape->max_height - hm_shape->min_height) * 0.5), 0.0));
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		adjusted_transform *= transform;
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		return adjusted_transform;
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	} else {
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		return transform;
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	}
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}
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void CollisionObjectBullet::ShapeWrapper::claim_bt_shape(const btVector3 &body_scale) {
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	if (!bt_shape) {
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		if (active)
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			bt_shape = shape->create_bt_shape(scale * body_scale);
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		else
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			bt_shape = ShapeBullet::create_shape_empty();
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	}
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}
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CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
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		RIDBullet(),
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		type(p_type),
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		instance_id(ObjectID()),
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		collisionLayer(0),
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		collisionMask(0),
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		collisionsEnabled(true),
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		m_isStatic(false),
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		ray_pickable(false),
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		bt_collision_object(nullptr),
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		body_scale(1., 1., 1.),
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		force_shape_reset(false),
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		space(nullptr),
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		isTransformChanged(false) {}
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CollisionObjectBullet::~CollisionObjectBullet() {
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	// Remove all overlapping, notify is not required since godot take care of it
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	for (int i = areasOverlapped.size() - 1; 0 <= i; --i) {
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		areasOverlapped[i]->remove_overlap(this, /*Notify*/ false);
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	}
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	destroyBulletCollisionObject();
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}
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bool equal(real_t first, real_t second) {
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	return Math::abs(first - second) <= 0.001f;
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}
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void CollisionObjectBullet::set_body_scale(const Vector3 &p_new_scale) {
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	if (!equal(p_new_scale[0], body_scale[0]) || !equal(p_new_scale[1], body_scale[1]) || !equal(p_new_scale[2], body_scale[2])) {
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		body_scale = p_new_scale;
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		body_scale_changed();
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	}
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}
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btVector3 CollisionObjectBullet::get_bt_body_scale() const {
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	btVector3 s;
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	G_TO_B(body_scale, s);
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	return s;
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}
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void CollisionObjectBullet::body_scale_changed() {
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	force_shape_reset = true;
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}
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void CollisionObjectBullet::destroyBulletCollisionObject() {
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	bulletdelete(bt_collision_object);
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}
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void CollisionObjectBullet::setupBulletCollisionObject(btCollisionObject *p_collisionObject) {
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	bt_collision_object = p_collisionObject;
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	bt_collision_object->setUserPointer(this);
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	bt_collision_object->setUserIndex(type);
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	// Force the enabling of collision and avoid problems
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	set_collision_enabled(collisionsEnabled);
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	p_collisionObject->setCollisionFlags(p_collisionObject->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
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}
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void CollisionObjectBullet::add_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) {
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	exceptions.insert(p_ignoreCollisionObject->get_self());
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	if (!bt_collision_object)
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		return;
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	bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, true);
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	if (space)
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		space->get_broadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bt_collision_object->getBroadphaseHandle(), space->get_dispatcher());
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}
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void CollisionObjectBullet::remove_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) {
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	exceptions.erase(p_ignoreCollisionObject->get_self());
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	bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, false);
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	if (space)
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		space->get_broadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bt_collision_object->getBroadphaseHandle(), space->get_dispatcher());
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}
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bool CollisionObjectBullet::has_collision_exception(const CollisionObjectBullet *p_otherCollisionObject) const {
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	return !bt_collision_object->checkCollideWith(p_otherCollisionObject->bt_collision_object);
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}
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void CollisionObjectBullet::set_collision_enabled(bool p_enabled) {
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	collisionsEnabled = p_enabled;
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	if (collisionsEnabled) {
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		bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() & (~btCollisionObject::CF_NO_CONTACT_RESPONSE));
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	} else {
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		bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE);
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	}
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}
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bool CollisionObjectBullet::is_collisions_response_enabled() {
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	return collisionsEnabled;
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}
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void CollisionObjectBullet::notify_new_overlap(AreaBullet *p_area) {
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	areasOverlapped.push_back(p_area);
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}
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void CollisionObjectBullet::on_exit_area(AreaBullet *p_area) {
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	areasOverlapped.erase(p_area);
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}
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void CollisionObjectBullet::set_godot_object_flags(int flags) {
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	bt_collision_object->setUserIndex2(flags);
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}
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int CollisionObjectBullet::get_godot_object_flags() const {
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	return bt_collision_object->getUserIndex2();
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}
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void CollisionObjectBullet::set_transform(const Transform &p_global_transform) {
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	set_body_scale(p_global_transform.basis.get_scale_abs());
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	btTransform bt_transform;
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	G_TO_B(p_global_transform, bt_transform);
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	UNSCALE_BT_BASIS(bt_transform);
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	set_transform__bullet(bt_transform);
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}
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Transform CollisionObjectBullet::get_transform() const {
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	Transform t;
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	B_TO_G(get_transform__bullet(), t);
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	t.basis.scale(body_scale);
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	return t;
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}
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void CollisionObjectBullet::set_transform__bullet(const btTransform &p_global_transform) {
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	bt_collision_object->setWorldTransform(p_global_transform);
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	notify_transform_changed();
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}
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const btTransform &CollisionObjectBullet::get_transform__bullet() const {
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	return bt_collision_object->getWorldTransform();
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}
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void CollisionObjectBullet::notify_transform_changed() {
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	isTransformChanged = true;
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}
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RigidCollisionObjectBullet::RigidCollisionObjectBullet(Type p_type) :
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		CollisionObjectBullet(p_type),
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		mainShape(nullptr) {
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}
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RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
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	remove_all_shapes(true, true);
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	if (mainShape && mainShape->isCompound()) {
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		bulletdelete(mainShape);
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	}
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}
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void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform &p_transform, bool p_disabled) {
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	shapes.push_back(ShapeWrapper(p_shape, p_transform, !p_disabled));
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	p_shape->add_owner(this);
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	reload_shapes();
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}
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void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) {
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	ShapeWrapper &shp = shapes.write[p_index];
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	shp.shape->remove_owner(this);
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	p_shape->add_owner(this);
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	shp.shape = p_shape;
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	reload_shapes();
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}
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int RigidCollisionObjectBullet::get_shape_count() const {
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	return shapes.size();
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}
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ShapeBullet *RigidCollisionObjectBullet::get_shape(int p_index) const {
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	return shapes[p_index].shape;
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}
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btCollisionShape *RigidCollisionObjectBullet::get_bt_shape(int p_index) const {
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	return shapes[p_index].bt_shape;
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}
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int RigidCollisionObjectBullet::find_shape(ShapeBullet *p_shape) const {
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	const int size = shapes.size();
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	for (int i = 0; i < size; ++i) {
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		if (shapes[i].shape == p_shape)
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			return i;
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	}
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	return -1;
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}
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void RigidCollisionObjectBullet::remove_shape_full(ShapeBullet *p_shape) {
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	// Remove the shape, all the times it appears
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	// Reverse order required for delete.
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	for (int i = shapes.size() - 1; 0 <= i; --i) {
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		if (p_shape == shapes[i].shape) {
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			internal_shape_destroy(i);
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			shapes.remove(i);
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		}
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	}
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	reload_shapes();
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}
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void RigidCollisionObjectBullet::remove_shape_full(int p_index) {
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	ERR_FAIL_INDEX(p_index, get_shape_count());
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	internal_shape_destroy(p_index);
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	shapes.remove(p_index);
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	reload_shapes();
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}
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void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBody, bool p_force_not_reload) {
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	// Reverse order required for delete.
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	for (int i = shapes.size() - 1; 0 <= i; --i) {
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		internal_shape_destroy(i, p_permanentlyFromThisBody);
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	}
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	shapes.clear();
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	if (!p_force_not_reload)
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		reload_shapes();
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}
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void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform &p_transform) {
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	ERR_FAIL_INDEX(p_index, get_shape_count());
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	shapes.write[p_index].set_transform(p_transform);
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	shape_changed(p_index);
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}
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const btTransform &RigidCollisionObjectBullet::get_bt_shape_transform(int p_index) const {
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	return shapes[p_index].transform;
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}
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Transform RigidCollisionObjectBullet::get_shape_transform(int p_index) const {
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	Transform trs;
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	B_TO_G(shapes[p_index].transform, trs);
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	return trs;
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}
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void RigidCollisionObjectBullet::set_shape_disabled(int p_index, bool p_disabled) {
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	if (shapes[p_index].active != p_disabled)
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		return;
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	shapes.write[p_index].active = !p_disabled;
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	shape_changed(p_index);
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}
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bool RigidCollisionObjectBullet::is_shape_disabled(int p_index) {
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	return !shapes[p_index].active;
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}
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void RigidCollisionObjectBullet::shape_changed(int p_shape_index) {
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	ShapeWrapper &shp = shapes.write[p_shape_index];
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	if (shp.bt_shape == mainShape) {
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		mainShape = nullptr;
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	}
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	bulletdelete(shp.bt_shape);
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	reload_shapes();
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}
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void RigidCollisionObjectBullet::reload_shapes() {
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	if (mainShape && mainShape->isCompound()) {
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		// Destroy compound
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		bulletdelete(mainShape);
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	}
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	mainShape = nullptr;
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	ShapeWrapper *shpWrapper;
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	const int shape_count = shapes.size();
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	// Reset shape if required
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	if (force_shape_reset) {
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		for (int i(0); i < shape_count; ++i) {
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			shpWrapper = &shapes.write[i];
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			bulletdelete(shpWrapper->bt_shape);
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		}
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		force_shape_reset = false;
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	}
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	const btVector3 body_scale(get_bt_body_scale());
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	// Try to optimize by not using compound
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	if (1 == shape_count) {
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		shpWrapper = &shapes.write[0];
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		btTransform transform = shpWrapper->get_adjusted_transform();
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		if (transform.getOrigin().isZero() && transform.getBasis() == transform.getBasis().getIdentity()) {
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			shpWrapper->claim_bt_shape(body_scale);
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			mainShape = shpWrapper->bt_shape;
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			main_shape_changed();
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			return;
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		}
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	}
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	// Optimization not possible use a compound shape
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	btCompoundShape *compoundShape = bulletnew(btCompoundShape(enableDynamicAabbTree, shape_count));
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	for (int i(0); i < shape_count; ++i) {
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		shpWrapper = &shapes.write[i];
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		shpWrapper->claim_bt_shape(body_scale);
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		btTransform scaled_shape_transform(shpWrapper->get_adjusted_transform());
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		scaled_shape_transform.getOrigin() *= body_scale;
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		compoundShape->addChildShape(scaled_shape_transform, shpWrapper->bt_shape);
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	}
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	compoundShape->recalculateLocalAabb();
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	mainShape = compoundShape;
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	main_shape_changed();
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}
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void RigidCollisionObjectBullet::body_scale_changed() {
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	CollisionObjectBullet::body_scale_changed();
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	reload_shapes();
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}
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void RigidCollisionObjectBullet::internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody) {
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	ShapeWrapper &shp = shapes.write[p_index];
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	shp.shape->remove_owner(this, p_permanentlyFromThisBody);
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	if (shp.bt_shape == mainShape) {
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		mainShape = nullptr;
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	}
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	bulletdelete(shp.bt_shape);
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}
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