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			89 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  navigation_mesh_editor_plugin.h                                      */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef NAVIGATION_MESH_EDITOR_PLUGIN_H
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#define NAVIGATION_MESH_EDITOR_PLUGIN_H
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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class NavigationRegion3D;
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class NavigationMeshEditor : public Control {
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	friend class NavigationMeshEditorPlugin;
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	GDCLASS(NavigationMeshEditor, Control);
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	AcceptDialog *err_dialog;
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	HBoxContainer *bake_hbox;
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	ToolButton *button_bake;
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	ToolButton *button_reset;
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	Label *bake_info;
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	NavigationRegion3D *node;
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	void _bake_pressed();
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	void _clear_pressed();
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protected:
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	void _node_removed(Node *p_node);
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	static void _bind_methods();
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	void _notification(int p_option);
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public:
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	void edit(NavigationRegion3D *p_nav_region);
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	NavigationMeshEditor();
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	~NavigationMeshEditor();
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};
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class NavigationMeshEditorPlugin : public EditorPlugin {
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	GDCLASS(NavigationMeshEditorPlugin, EditorPlugin);
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	NavigationMeshEditor *navigation_mesh_editor;
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	EditorNode *editor;
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public:
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	virtual String get_name() const { return "NavigationMesh"; }
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	bool has_main_screen() const { return false; }
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	virtual void edit(Object *p_object);
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	virtual bool handles(Object *p_object) const;
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	virtual void make_visible(bool p_visible);
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	NavigationMeshEditorPlugin(EditorNode *p_node);
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	~NavigationMeshEditorPlugin();
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};
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#endif
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#endif
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