godot/doc/classes/ScriptCreateDialog.xml
Rémi Verschelde 32ddd4f4e0
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc239)
2024-09-11 12:41:48 +02:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ScriptCreateDialog" inherits="ConfirmationDialog" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
The Editor's popup dialog for creating new [Script] files.
</brief_description>
<description>
The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Popup.popup] methods.
[codeblock]
func _ready():
dialog.config("Node", "res://new_node.gd") # For in-engine types
dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types
dialog.popup_centered()
[/codeblock]
</description>
<tutorials>
</tutorials>
<methods>
<method name="config">
<return type="void" />
<argument index="0" name="inherits" type="String" />
<argument index="1" name="path" type="String" />
<argument index="2" name="built_in_enabled" type="bool" default="true" />
<argument index="3" name="load_enabled" type="bool" default="true" />
<description>
Prefills required fields to configure the ScriptCreateDialog for use.
</description>
</method>
</methods>
<members>
<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" overrides="AcceptDialog" default="false" />
<member name="margin_bottom" type="float" setter="set_margin" getter="get_margin" overrides="Control" default="258.0" />
<member name="margin_right" type="float" setter="set_margin" getter="get_margin" overrides="Control" default="366.0" />
<member name="rect_size" type="Vector2" setter="_set_size" getter="get_size" overrides="Control" default="Vector2( 366, 258 )" />
<member name="window_title" type="String" setter="set_title" getter="get_title" overrides="WindowDialog" default="&quot;Attach Node Script&quot;" />
</members>
<signals>
<signal name="script_created">
<argument index="0" name="script" type="Script" />
<description>
Emitted when the user clicks the OK button.
</description>
</signal>
</signals>
<constants>
</constants>
</class>