godot/platform/flash
Rémi Verschelde a3a3cafbc8
SCons: Set explicit standards to C++98 and C11
Godot 1.0 was developed at a time where compilers defaulted to C++98.

Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.

This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.

(cherry picked from commit a68e96b8c2)
2025-01-06 07:45:24 +01:00
..
include -run script in editor 2014-02-20 23:01:44 -03:00
lib -run script in editor 2014-02-20 23:01:44 -03:00
Console.as -run script in editor 2014-02-20 23:01:44 -03:00
detect.py SCons: Set explicit standards to C++98 and C11 2025-01-06 07:45:24 +01:00
dir_access_flash.cpp Add DirAccess:dir_exist api 2014-05-25 14:50:54 +08:00
dir_access_flash.h Add DirAccess:dir_exist api 2014-05-25 14:50:54 +08:00
godot_flash.cpp -run script in editor 2014-02-20 23:01:44 -03:00
logo.png -run script in editor 2014-02-20 23:01:44 -03:00
os_flash.cpp -run script in editor 2014-02-20 23:01:44 -03:00
os_flash.h -run script in editor 2014-02-20 23:01:44 -03:00
platform_config.h -run script in editor 2014-02-20 23:01:44 -03:00
rasterizer_flash.cpp -run script in editor 2014-02-20 23:01:44 -03:00
rasterizer_flash.h More 3D Work 2014-06-16 10:22:26 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00