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Godot 1.0 was developed at a time where compilers defaulted to C++98.
Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.
This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.
(cherry picked from commit
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| include | ||
| lib | ||
| Console.as | ||
| detect.py | ||
| dir_access_flash.cpp | ||
| dir_access_flash.h | ||
| godot_flash.cpp | ||
| logo.png | ||
| os_flash.cpp | ||
| os_flash.h | ||
| platform_config.h | ||
| rasterizer_flash.cpp | ||
| rasterizer_flash.h | ||
| SCsub | ||