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Godot 1.0 was developed at a time where compilers defaulted to C++98.
Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.
This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.
(cherry picked from commit
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| .. | ||
| html | ||
| audio_driver_nacl.cpp | ||
| audio_driver_nacl.h | ||
| context_gl_nacl.cpp | ||
| context_gl_nacl.h | ||
| detect.py | ||
| geturl_handler.cpp | ||
| geturl_handler.h | ||
| godot_module.cpp | ||
| godot_nacl.cpp | ||
| logo.png | ||
| nacl_keycodes.h | ||
| opengl_context.cpp | ||
| opengl_context.h | ||
| os_nacl.cpp | ||
| os_nacl.h | ||
| pepper_main.cpp | ||
| platform_config.h | ||
| SCsub | ||