mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 22:00:10 +00:00
Godot 1.0 was developed at a time where compilers defaulted to C++98.
Also disable `-Wall` on debug builds, there are now hundreds of warnings
from newer compilers that would need to be fixed.
This would best be done by adding a new `warnings` SCons option, which would
also affect non-debug builds, but I have no intention to fix warnings in the
1.0 branch, the goal here is just to get it to compile for archival and game
preservation.
(cherry picked from commit
|
||
|---|---|---|
| .. | ||
| export | ||
| context_gl_win.cpp | ||
| context_gl_win.h | ||
| ctxgl_procaddr.cpp | ||
| ctxgl_procaddr.h | ||
| detect.py | ||
| godot_win.cpp | ||
| key_mapping_win.cpp | ||
| key_mapping_win.h | ||
| lang_table.h | ||
| logo.png | ||
| os_windows.cpp | ||
| os_windows.h | ||
| packet_peer_udp_winsock.cpp | ||
| packet_peer_udp_winsock.h | ||
| platform_config.h | ||
| SCsub | ||
| stream_peer_winsock.cpp | ||
| stream_peer_winsock.h | ||
| tcp_server_winsock.cpp | ||
| tcp_server_winsock.h | ||