mirror of
https://github.com/godotengine/godot.git
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337 lines
12 KiB
C++
337 lines
12 KiB
C++
/**************************************************************************/
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/* method_ptrcall.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/object/object_id.h"
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#include "core/templates/simple_type.h"
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#include "core/typedefs.h"
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#include "core/variant/variant.h"
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namespace Internal {
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template <typename T>
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struct PtrToArgDirect {
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_FORCE_INLINE_ static const T &convert(const void *p_ptr) {
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return *reinterpret_cast<const T *>(p_ptr);
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}
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typedef T EncodeT;
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_FORCE_INLINE_ static void encode(T p_val, void *p_ptr) {
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*((T *)p_ptr) = p_val;
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}
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};
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template <typename T, typename S>
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struct PtrToArgConvert {
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_FORCE_INLINE_ static T convert(const void *p_ptr) {
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return static_cast<T>(*reinterpret_cast<const S *>(p_ptr));
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}
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typedef S EncodeT;
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_FORCE_INLINE_ static void encode(T p_val, void *p_ptr) {
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*((S *)p_ptr) = static_cast<S>(p_val);
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}
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};
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template <typename T>
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struct PtrToArgByReference {
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_FORCE_INLINE_ static const T &convert(const void *p_ptr) {
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return *reinterpret_cast<const T *>(p_ptr);
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}
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typedef T EncodeT;
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_FORCE_INLINE_ static void encode(const T &p_val, void *p_ptr) {
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*((T *)p_ptr) = p_val;
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}
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};
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template <typename T, typename TAlt>
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struct PtrToArgVectorConvert {
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_FORCE_INLINE_ static Vector<TAlt> convert(const void *p_ptr) {
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const Vector<T> *dvs = reinterpret_cast<const Vector<T> *>(p_ptr);
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Vector<TAlt> ret;
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int len = dvs->size();
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ret.resize(len);
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{
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const T *r = dvs->ptr();
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for (int i = 0; i < len; i++) {
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ret.write[i] = r[i];
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}
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}
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return ret;
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}
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// No EncodeT because direct pointer conversion not possible.
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_FORCE_INLINE_ static void encode(const Vector<TAlt> &p_vec, void *p_ptr) {
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Vector<T> *dv = reinterpret_cast<Vector<T> *>(p_ptr);
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int len = p_vec.size();
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dv->resize(len);
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{
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T *w = dv->ptrw();
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for (int i = 0; i < len; i++) {
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w[i] = p_vec[i];
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}
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}
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}
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};
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template <typename T>
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struct PtrToArgVectorFromArray {
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_FORCE_INLINE_ static Vector<T> convert(const void *p_ptr) {
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const Array *arr = reinterpret_cast<const Array *>(p_ptr);
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Vector<T> ret;
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int len = arr->size();
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ret.resize(len);
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for (int i = 0; i < len; i++) {
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ret.write[i] = (*arr)[i];
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}
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return ret;
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}
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// No EncodeT because direct pointer conversion not possible.
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_FORCE_INLINE_ static void encode(const Vector<T> &p_vec, void *p_ptr) {
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Array *arr = reinterpret_cast<Array *>(p_ptr);
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int len = p_vec.size();
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arr->resize(len);
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for (int i = 0; i < len; i++) {
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(*arr)[i] = p_vec[i];
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}
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}
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};
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template <typename T>
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struct PtrToArgStringConvertByReference {
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_FORCE_INLINE_ static T convert(const void *p_ptr) {
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T s = *reinterpret_cast<const String *>(p_ptr);
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return s;
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}
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// No EncodeT because direct pointer conversion not possible.
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_FORCE_INLINE_ static void encode(const T &p_vec, void *p_ptr) {
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String *arr = reinterpret_cast<String *>(p_ptr);
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*arr = String(p_vec);
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}
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};
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} //namespace Internal
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template <typename T, typename = void>
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struct PtrToArg;
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template <typename T>
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struct PtrToArg<T, std::enable_if_t<!std::is_same_v<T, GetSimpleTypeT<T>>>> : PtrToArg<GetSimpleTypeT<T>> {};
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template <>
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struct PtrToArg<bool> : Internal::PtrToArgConvert<bool, uint8_t> {};
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// Integer types.
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template <>
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struct PtrToArg<uint8_t> : Internal::PtrToArgConvert<uint8_t, int64_t> {};
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template <>
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struct PtrToArg<int8_t> : Internal::PtrToArgConvert<int8_t, int64_t> {};
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template <>
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struct PtrToArg<uint16_t> : Internal::PtrToArgConvert<uint16_t, int64_t> {};
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template <>
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struct PtrToArg<int16_t> : Internal::PtrToArgConvert<int16_t, int64_t> {};
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template <>
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struct PtrToArg<uint32_t> : Internal::PtrToArgConvert<uint32_t, int64_t> {};
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template <>
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struct PtrToArg<int32_t> : Internal::PtrToArgConvert<int32_t, int64_t> {};
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template <>
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struct PtrToArg<int64_t> : Internal::PtrToArgDirect<int64_t> {};
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template <>
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struct PtrToArg<uint64_t> : Internal::PtrToArgDirect<uint64_t> {};
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// Float types
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template <>
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struct PtrToArg<float> : Internal::PtrToArgConvert<float, double> {};
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template <>
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struct PtrToArg<double> : Internal::PtrToArgDirect<double> {};
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template <>
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struct PtrToArg<String> : Internal::PtrToArgDirect<String> {};
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template <>
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struct PtrToArg<Vector2> : Internal::PtrToArgDirect<Vector2> {};
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template <>
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struct PtrToArg<Vector2i> : Internal::PtrToArgDirect<Vector2i> {};
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template <>
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struct PtrToArg<Rect2> : Internal::PtrToArgDirect<Rect2> {};
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template <>
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struct PtrToArg<Rect2i> : Internal::PtrToArgDirect<Rect2i> {};
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template <>
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struct PtrToArg<Vector3> : Internal::PtrToArgByReference<Vector3> {};
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template <>
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struct PtrToArg<Vector3i> : Internal::PtrToArgByReference<Vector3i> {};
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template <>
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struct PtrToArg<Vector4> : Internal::PtrToArgByReference<Vector4> {};
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template <>
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struct PtrToArg<Vector4i> : Internal::PtrToArgByReference<Vector4i> {};
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template <>
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struct PtrToArg<Transform2D> : Internal::PtrToArgDirect<Transform2D> {};
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template <>
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struct PtrToArg<Projection> : Internal::PtrToArgDirect<Projection> {};
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template <>
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struct PtrToArg<Plane> : Internal::PtrToArgByReference<Plane> {};
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template <>
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struct PtrToArg<Quaternion> : Internal::PtrToArgDirect<Quaternion> {};
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template <>
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struct PtrToArg<AABB> : Internal::PtrToArgByReference<AABB> {};
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template <>
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struct PtrToArg<Basis> : Internal::PtrToArgByReference<Basis> {};
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template <>
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struct PtrToArg<Transform3D> : Internal::PtrToArgByReference<Transform3D> {};
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template <>
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struct PtrToArg<Color> : Internal::PtrToArgByReference<Color> {};
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template <>
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struct PtrToArg<StringName> : Internal::PtrToArgDirect<StringName> {};
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template <>
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struct PtrToArg<NodePath> : Internal::PtrToArgDirect<NodePath> {};
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template <>
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struct PtrToArg<RID> : Internal::PtrToArgDirect<RID> {};
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// Object doesn't need this.
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template <>
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struct PtrToArg<Callable> : Internal::PtrToArgDirect<Callable> {};
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template <>
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struct PtrToArg<Signal> : Internal::PtrToArgDirect<Signal> {};
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template <>
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struct PtrToArg<Dictionary> : Internal::PtrToArgDirect<Dictionary> {};
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template <>
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struct PtrToArg<Array> : Internal::PtrToArgDirect<Array> {};
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template <>
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struct PtrToArg<PackedByteArray> : Internal::PtrToArgDirect<PackedByteArray> {};
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template <>
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struct PtrToArg<PackedInt32Array> : Internal::PtrToArgDirect<PackedInt32Array> {};
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template <>
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struct PtrToArg<PackedInt64Array> : Internal::PtrToArgDirect<PackedInt64Array> {};
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template <>
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struct PtrToArg<PackedFloat32Array> : Internal::PtrToArgDirect<PackedFloat32Array> {};
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template <>
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struct PtrToArg<PackedFloat64Array> : Internal::PtrToArgDirect<PackedFloat64Array> {};
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template <>
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struct PtrToArg<PackedStringArray> : Internal::PtrToArgDirect<PackedStringArray> {};
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template <>
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struct PtrToArg<PackedVector2Array> : Internal::PtrToArgDirect<PackedVector2Array> {};
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template <>
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struct PtrToArg<PackedVector3Array> : Internal::PtrToArgDirect<PackedVector3Array> {};
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template <>
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struct PtrToArg<PackedColorArray> : Internal::PtrToArgDirect<PackedColorArray> {};
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template <>
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struct PtrToArg<PackedVector4Array> : Internal::PtrToArgDirect<PackedVector4Array> {};
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template <>
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struct PtrToArg<Variant> : Internal::PtrToArgByReference<Variant> {};
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template <typename T>
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struct PtrToArg<T, std::enable_if_t<std::is_enum_v<T>>> : Internal::PtrToArgConvert<T, int64_t> {};
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template <typename T>
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struct PtrToArg<BitField<T>, std::enable_if_t<std::is_enum_v<T>>> : Internal::PtrToArgConvert<BitField<T>, int64_t> {};
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// This is for Object.
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template <typename T>
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struct PtrToArg<T *> {
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_FORCE_INLINE_ static T *convert(const void *p_ptr) {
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return likely(p_ptr) ? *reinterpret_cast<T *const *>(p_ptr) : nullptr;
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}
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typedef Object *EncodeT;
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_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
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*((T **)p_ptr) = p_var;
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}
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};
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template <typename T>
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struct PtrToArg<const T *> {
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_FORCE_INLINE_ static const T *convert(const void *p_ptr) {
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return likely(p_ptr) ? *reinterpret_cast<T *const *>(p_ptr) : nullptr;
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}
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typedef const Object *EncodeT;
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_FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
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*((T **)p_ptr) = p_var;
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}
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};
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// This is for ObjectID.
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template <>
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struct PtrToArg<ObjectID> {
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_FORCE_INLINE_ static const ObjectID convert(const void *p_ptr) {
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return ObjectID(*reinterpret_cast<const uint64_t *>(p_ptr));
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}
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typedef uint64_t EncodeT;
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_FORCE_INLINE_ static void encode(const ObjectID &p_val, void *p_ptr) {
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*((uint64_t *)p_ptr) = p_val;
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}
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};
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// This is for the special cases used by Variant.
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template <>
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struct PtrToArg<Vector<StringName>> : Internal::PtrToArgVectorConvert<String, StringName> {};
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// For stuff that gets converted to Array vectors.
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template <>
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struct PtrToArg<Vector<Variant>> : Internal::PtrToArgVectorFromArray<Variant> {};
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template <>
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struct PtrToArg<Vector<RID>> : Internal::PtrToArgVectorFromArray<RID> {};
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template <>
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struct PtrToArg<Vector<Plane>> : Internal::PtrToArgVectorFromArray<Plane> {};
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// Special case for IPAddress.
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template <>
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struct PtrToArg<IPAddress> : Internal::PtrToArgStringConvertByReference<IPAddress> {};
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template <>
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struct PtrToArg<Vector<Face3>> {
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_FORCE_INLINE_ static Vector<Face3> convert(const void *p_ptr) {
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const Vector<Vector3> *dvs = reinterpret_cast<const Vector<Vector3> *>(p_ptr);
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Vector<Face3> ret;
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int len = dvs->size() / 3;
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ret.resize(len);
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{
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const Vector3 *r = dvs->ptr();
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Face3 *w = ret.ptrw();
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for (int i = 0; i < len; i++) {
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w[i].vertex[0] = r[i * 3 + 0];
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w[i].vertex[1] = r[i * 3 + 1];
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w[i].vertex[2] = r[i * 3 + 2];
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}
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}
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return ret;
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}
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// No EncodeT because direct pointer conversion not possible.
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_FORCE_INLINE_ static void encode(const Vector<Face3> &p_vec, void *p_ptr) {
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Vector<Vector3> *arr = reinterpret_cast<Vector<Vector3> *>(p_ptr);
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int len = p_vec.size();
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arr->resize(len * 3);
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{
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const Face3 *r = p_vec.ptr();
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Vector3 *w = arr->ptrw();
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for (int i = 0; i < len; i++) {
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w[i * 3 + 0] = r[i].vertex[0];
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w[i * 3 + 1] = r[i].vertex[1];
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w[i * 3 + 2] = r[i].vertex[2];
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}
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}
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}
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};
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