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When a mesh is provided that has vertices that are not referenced by any face, these vertices will be discarded. In the internal 'mesh_to_physics' map, this led to uninitialized data which could result in a crash. Now we initialize the map with -1 and report an error when users try to manipulate these vertices. Fixes #109883 |
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| .. | ||
| jolt_area_3d.cpp | ||
| jolt_area_3d.h | ||
| jolt_body_3d.cpp | ||
| jolt_body_3d.h | ||
| jolt_group_filter.cpp | ||
| jolt_group_filter.h | ||
| jolt_object_3d.cpp | ||
| jolt_object_3d.h | ||
| jolt_physics_direct_body_state_3d.cpp | ||
| jolt_physics_direct_body_state_3d.h | ||
| jolt_shaped_object_3d.cpp | ||
| jolt_shaped_object_3d.h | ||
| jolt_soft_body_3d.cpp | ||
| jolt_soft_body_3d.h | ||