godot/servers/rendering/renderer_rd/storage_rd
2025-08-26 12:22:23 -07:00
..
forward_id_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
forward_id_storage.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
light_storage.cpp Add error check for reflection probe invalid atlas index. 2025-07-10 19:03:21 -05:00
light_storage.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
material_storage.cpp Fix material removal clearing all instances of shared texture arrays 2025-08-18 12:21:15 +02:00
material_storage.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
mesh_storage.cpp Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
mesh_storage.h Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +08:00
particles_storage.cpp Fix floating point precision errors when setting particle trail length 2025-06-15 20:38:50 +02:00
particles_storage.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
render_buffer_custom_data_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
render_data_rd.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
render_data_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
render_scene_buffers_rd.compat.inc Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
render_scene_buffers_rd.cpp Metal: Ensure correct output texture format selection 2025-08-08 12:50:16 +10:00
render_scene_buffers_rd.h Implement motion vectors in mobile renderer 2025-05-30 13:09:54 -05:00
render_scene_data_rd.cpp Fix: Ensure sky orientation is set when reflection uses sky 2025-06-22 23:50:39 +08:00
render_scene_data_rd.h Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) 2025-05-21 10:16:05 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
texture_storage.cpp Handle the case where VRS is a two byte per pixel format when creating default VRS texture 2025-08-26 12:22:23 -07:00
texture_storage.h Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
utilities.cpp Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
utilities.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00