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forward_id_storage.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
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forward_id_storage.h
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Core: Modernize C headers with C++ equivalents
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2025-05-02 08:23:01 -05:00 |
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light_storage.cpp
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Add error check for reflection probe invalid atlas index.
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2025-07-10 19:03:21 -05:00 |
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light_storage.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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material_storage.cpp
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Fix material removal clearing all instances of shared texture arrays
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2025-08-18 12:21:15 +02:00 |
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material_storage.h
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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mesh_storage.cpp
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Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
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2025-06-18 12:31:48 +02:00 |
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mesh_storage.h
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Add some multimesh null checks to avoid crash
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2025-07-13 10:09:36 +08:00 |
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particles_storage.cpp
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Fix floating point precision errors when setting particle trail length
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2025-06-15 20:38:50 +02:00 |
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particles_storage.h
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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render_buffer_custom_data_rd.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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render_data_rd.cpp
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Remove empty bind_methods()
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2024-08-15 08:24:32 +02:00 |
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render_data_rd.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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render_scene_buffers_rd.compat.inc
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
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render_scene_buffers_rd.cpp
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Metal: Ensure correct output texture format selection
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2025-08-08 12:50:16 +10:00 |
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render_scene_buffers_rd.h
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Implement motion vectors in mobile renderer
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2025-05-30 13:09:54 -05:00 |
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render_scene_data_rd.cpp
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Fix: Ensure sky orientation is set when reflection uses sky
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2025-06-22 23:50:39 +08:00 |
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render_scene_data_rd.h
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Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
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2025-05-21 10:16:05 -03:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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texture_storage.cpp
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Handle the case where VRS is a two byte per pixel format when creating default VRS texture
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2025-08-26 12:22:23 -07:00 |
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texture_storage.h
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Always perform color correction and debanding on nonlinear sRGB values.
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2025-07-08 13:44:53 -04:00 |
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utilities.cpp
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Introduce 'drivers/apple_embedded' abstract platform for code reuse
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2025-05-19 15:37:13 -07:00 |
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utilities.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |