godot/.github/workflows/javascript_builds.yml
A Thousand Ships ec5606e3da [JavaScript] Don't cache emsdk
Due to how caches are accessed this cache is almost useless, it only
matters if it is from the same branch or a base branch, and is identical
between branches, so caching it just clutters the build cache

(cherry picked from commit feeb0721ab)
2025-05-25 09:41:57 +01:00

54 lines
1.4 KiB
YAML

name: 🌐 JavaScript Builds
on:
workflow_call:
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: 3.6
SCONSFLAGS: verbose=yes warnings=all werror=yes debug_symbols=no
EM_VERSION: 3.1.39
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-javascript
cancel-in-progress: true
jobs:
javascript-template:
runs-on: "ubuntu-24.04"
name: Template (target=release, tools=no)
steps:
- uses: actions/checkout@v4
- name: Set up Emscripten latest
uses: mymindstorm/setup-emsdk@v14
with:
version: ${{env.EM_VERSION}}
no-cache: true
- name: Verify Emscripten setup
run: |
emcc -v
- name: Restore Godot build cache
uses: ./.github/actions/godot-cache-restore
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }}
platform: javascript
target: release
tools: false
- name: Save Godot build cache
uses: ./.github/actions/godot-cache-save
continue-on-error: true
- name: Upload artifact
uses: ./.github/actions/upload-artifact