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- Report a diagnostic when there are multiple classes that match the script file name in the same script since that will result in a duplicate path key in the bimap and it's not allowed. - Fix InspectorPlugin to handle empty paths in case the project was built with a previous version of Godot that used empty paths for generic scripts. - Add tests for the new diagnostic GD0003. |
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| .. | ||
| AllReadOnly_ScriptProperties.generated.cs | ||
| AllWriteOnly_ScriptProperties.generated.cs | ||
| Bar_ScriptPath.generated.cs | ||
| EventSignals_ScriptSignals.generated.cs | ||
| ExportedFields_ScriptProperties.generated.cs | ||
| ExportedFields_ScriptPropertyDefVal.generated.cs | ||
| ExportedProperties_ScriptProperties.generated.cs | ||
| ExportedProperties_ScriptPropertyDefVal.generated.cs | ||
| Foo_ScriptPath.generated.cs | ||
| Generic(Of T)_ScriptPath.generated.cs | ||
| Methods_ScriptMethods.generated.cs | ||
| MixedReadOnlyWriteOnly_ScriptProperties.generated.cs | ||
| NamespaceA.SameName_ScriptPath.generated.cs | ||
| OuterClass.NestedClass_ScriptMethods.generated.cs | ||
| OuterClass.NestedClass_ScriptProperties.generated.cs | ||
| OuterClass.NestedClass_ScriptSerialization.generated.cs | ||
| ScriptBoilerplate_ScriptMethods.generated.cs | ||
| ScriptBoilerplate_ScriptPath.generated.cs | ||
| ScriptBoilerplate_ScriptProperties.generated.cs | ||
| ScriptBoilerplate_ScriptSerialization.generated.cs | ||