godot/scene
Rémi Verschelde a2db180527
Merge pull request #113237 from Koyper/fix_popup_menu_signal_already_connected_error
[PopupMenu] Fix redundant attempts to connect popup hidden signal on submenu
2025-11-27 21:48:36 +01:00
..
2d Merge pull request #112810 from lawnjelly/fti_camera2d_accept_resets 2025-11-25 09:52:26 -06:00
3d Merge pull request #112593 from kleonc/sprite3d_no_redrawing_outside_tree 2025-11-26 23:43:51 +01:00
animation Merge pull request #113187 from TokageItLab/anim-map-revert 2025-11-26 23:44:27 +01:00
audio Remove display_server.h transitive include from node.h. 2025-10-14 00:43:02 +02:00
debugger Fix 2D builds (again) 2025-10-10 20:44:50 +02:00
gui Fix redundant attempts to connect popup hidden signal on submenu 2025-11-27 08:53:34 -06:00
main Merge pull request #112604 from bruvzg/pop_center_rec 2025-11-25 09:52:38 -06:00
resources Merge pull request #112058 from Chaosus/vs_fix_param_ref 2025-11-27 21:47:59 +01:00
theme Deprecate TextEdit background_color 2025-11-13 22:48:04 -05:00
property_list_helper.cpp Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_list_helper.h Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_utils.cpp Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
property_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Move the line of importing JointLimitation3D to 3D from Physics3D 2025-11-17 03:30:02 +09:00
register_scene_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00