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			28 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.2">
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| 	<brief_description>
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| 		Input event type for screen touch events.
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| 		(only available on mobile devices)
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| 	</brief_description>
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| 	<description>
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| 		Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="index" type="int" setter="set_index" getter="get_index" default="0">
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| 			The touch index in the case of a multi-touch event. One index = one finger.
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| 		</member>
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| 		<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )">
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| 			The touch position.
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| 		</member>
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| 		<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
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| 			If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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