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			28 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="ParallaxLayer" inherits="Node2D" category="Core" version="3.2">
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| 	<brief_description>
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| 		A parallax scrolling layer to be used with [ParallaxBackground].
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| 	</brief_description>
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| 	<description>
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| 		A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value.
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| 		This node's children will be affected by its scroll offset.
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| 		[b]Note:[/b] Any changes to this node's position and scale made after it enters the scene will be ignored.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 	</methods>
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| 	<members>
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| 		<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" default="Vector2( 0, 0 )">
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| 			The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture] will not be mirrored.
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| 		</member>
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| 		<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" default="Vector2( 0, 0 )">
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| 			The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
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| 		</member>
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| 		<member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale" default="Vector2( 1, 1 )">
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| 			Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], it will not scroll.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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