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	We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
		
			
				
	
	
		
			33 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeParticleRandomness" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Visual shader node for randomizing particle values.
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	</brief_description>
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	<description>
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		Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
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	</description>
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	<tutorials>
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	</tutorials>
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	<members>
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		<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0">
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			A type of operands and returned value.
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		</member>
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	</members>
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	<constants>
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		<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
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			A floating-point scalar.
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		</constant>
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		<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
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			A 2D vector type.
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		</constant>
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		<constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType">
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			A 3D vector type.
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		</constant>
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		<constant name="OP_TYPE_VECTOR_4D" value="3" enum="OpType">
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			A 4D vector type.
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		</constant>
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		<constant name="OP_TYPE_MAX" value="4" enum="OpType">
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			Represents the size of the [enum OpType] enum.
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		</constant>
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	</constants>
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</class>
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