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			38 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="AudioListener3D" inherits="Node3D" keywords="sound" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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| 	<brief_description>
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| 		Overrides the location sounds are heard from.
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| 	</brief_description>
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| 	<description>
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| 		Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera3D].
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="clear_current">
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| 			<return type="void" />
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| 			<description>
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| 				Disables the listener to use the current camera's listener instead.
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| 			</description>
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| 		</method>
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| 		<method name="get_listener_transform" qualifiers="const">
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| 			<return type="Transform3D" />
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| 			<description>
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| 				Returns the listener's global orthonormalized [Transform3D].
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| 			</description>
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| 		</method>
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| 		<method name="is_current" qualifiers="const">
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| 			<return type="bool" />
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| 			<description>
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| 				Returns [code]true[/code] if the listener was made current using [method make_current], [code]false[/code] otherwise.
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| 				[b]Note:[/b] There may be more than one AudioListener3D marked as "current" in the scene tree, but only the one that was made current last will be used.
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| 			</description>
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| 		</method>
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| 		<method name="make_current">
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| 			<return type="void" />
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| 			<description>
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| 				Enables the listener. This will override the current camera's listener.
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| 			</description>
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| 		</method>
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| 	</methods>
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| </class>
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