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			86 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  editor_paths.h                                                        */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef EDITOR_PATHS_H
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#define EDITOR_PATHS_H
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#include "core/object/class_db.h"
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#include "core/object/object.h"
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#include "core/string/ustring.h"
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class EditorPaths : public Object {
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	GDCLASS(EditorPaths, Object)
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	bool paths_valid = false; // If any of the paths can't be created, this is false.
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	String data_dir; // Editor data (templates, shader cache, etc.).
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	String config_dir; // Editor config (settings, profiles, themes, etc.).
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	String cache_dir; // Editor cache (thumbnails, tmp generated files).
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	String project_data_dir; // Project-specific data (metadata, shader cache, etc.).
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	bool self_contained = false; // Self-contained means everything goes to `editor_data` dir.
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	String self_contained_file; // Self-contained file with configuration.
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	String export_templates_folder = "export_templates";
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	String text_editor_themes_folder = "text_editor_themes";
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	String script_templates_folder = "script_templates";
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	String feature_profiles_folder = "feature_profiles";
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	static EditorPaths *singleton;
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protected:
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	static void _bind_methods();
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public:
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	bool are_paths_valid() const;
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	String get_data_dir() const;
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	String get_config_dir() const;
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	String get_cache_dir() const;
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	String get_project_data_dir() const;
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	String get_export_templates_dir() const;
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	String get_debug_keystore_path() const;
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	String get_project_settings_dir() const;
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	String get_text_editor_themes_dir() const;
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	String get_script_templates_dir() const;
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	String get_project_script_templates_dir() const;
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	String get_feature_profiles_dir() const;
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	bool is_self_contained() const;
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	String get_self_contained_file() const;
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	static EditorPaths *get_singleton() {
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		return singleton;
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	}
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	static void create();
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	static void free();
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	EditorPaths();
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};
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#endif // EDITOR_PATHS_H
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