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			138 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  project_settings_editor.h                                             */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef PROJECT_SETTINGS_EDITOR_H
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#define PROJECT_SETTINGS_EDITOR_H
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#include "core/config/project_settings.h"
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#include "editor/action_map_editor.h"
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#include "editor/editor_autoload_settings.h"
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#include "editor/editor_data.h"
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#include "editor/editor_sectioned_inspector.h"
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#include "editor/group_settings_editor.h"
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#include "editor/import_defaults_editor.h"
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#include "editor/localization_editor.h"
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#include "editor/plugins/editor_plugin_settings.h"
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#include "editor/shader_globals_editor.h"
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#include "scene/gui/tab_container.h"
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class FileSystemDock;
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class ProjectSettingsEditor : public AcceptDialog {
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	GDCLASS(ProjectSettingsEditor, AcceptDialog);
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	static ProjectSettingsEditor *singleton;
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	ProjectSettings *ps = nullptr;
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	Timer *timer = nullptr;
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	TabContainer *tab_container = nullptr;
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	VBoxContainer *general_editor = nullptr;
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	SectionedInspector *general_settings_inspector = nullptr;
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	ActionMapEditor *action_map_editor = nullptr;
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	LocalizationEditor *localization_editor = nullptr;
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	EditorAutoloadSettings *autoload_settings = nullptr;
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	ShaderGlobalsEditor *shaders_global_shader_uniforms_editor = nullptr;
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	GroupSettingsEditor *group_settings = nullptr;
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	EditorPluginSettings *plugin_settings = nullptr;
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	LineEdit *search_box = nullptr;
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	CheckButton *advanced = nullptr;
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	HBoxContainer *custom_properties = nullptr;
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	LineEdit *property_box = nullptr;
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	OptionButton *feature_box = nullptr;
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	OptionButton *type_box = nullptr;
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	Button *add_button = nullptr;
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	Button *del_button = nullptr;
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	Label *restart_label = nullptr;
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	TextureRect *restart_icon = nullptr;
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	PanelContainer *restart_container = nullptr;
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	Button *restart_close_button = nullptr;
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	ImportDefaultsEditor *import_defaults_editor = nullptr;
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	EditorData *data = nullptr;
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	void _advanced_toggled(bool p_button_pressed);
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	void _update_advanced(bool p_is_advanced);
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	void _property_box_changed(const String &p_text);
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	void _update_property_box();
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	void _feature_selected(int p_index);
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	void _select_type(Variant::Type p_type);
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	virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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	String _get_setting_name() const;
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	void _setting_edited(const String &p_name);
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	void _setting_selected(const String &p_path);
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	void _add_setting();
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	void _delete_setting();
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	void _tabs_tab_changed(int p_tab);
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	void _focus_current_search_box();
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	void _focus_current_path_box();
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	void _editor_restart_request();
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	void _editor_restart();
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	void _editor_restart_close();
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	void _add_feature_overrides();
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	void _action_added(const String &p_name);
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	void _action_edited(const String &p_name, const Dictionary &p_action);
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	void _action_removed(const String &p_name);
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	void _action_renamed(const String &p_old_name, const String &p_new_name);
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	void _action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before);
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	void _update_action_map_editor();
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	void _update_theme();
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protected:
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	void _notification(int p_what);
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	static void _bind_methods();
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public:
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	static ProjectSettingsEditor *get_singleton() { return singleton; }
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	void popup_project_settings(bool p_clear_filter = false);
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	void set_plugins_page();
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	void set_general_page(const String &p_category);
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	void update_plugins();
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	void init_autoloads();
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	EditorAutoloadSettings *get_autoload_settings() { return autoload_settings; }
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	GroupSettingsEditor *get_group_settings() { return group_settings; }
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	TabContainer *get_tabs() { return tab_container; }
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	void queue_save();
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	void connect_filesystem_dock_signals(FileSystemDock *p_fs_dock);
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	ProjectSettingsEditor(EditorData *p_data);
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};
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#endif // PROJECT_SETTINGS_EDITOR_H
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