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			110 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  window_wrapper.h                                                      */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef WINDOW_WRAPPER_H
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#define WINDOW_WRAPPER_H
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#include "core/math/rect2.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/menu_button.h"
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class Window;
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class HBoxContainer;
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class WindowWrapper : public MarginContainer {
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	GDCLASS(WindowWrapper, MarginContainer);
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	Control *wrapped_control = nullptr;
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	MarginContainer *margins = nullptr;
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	Window *window = nullptr;
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	Panel *window_background = nullptr;
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	Ref<Shortcut> enable_shortcut;
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	Rect2 _get_default_window_rect() const;
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	Node *_get_wrapped_control_parent() const;
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	void _set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect);
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	void _set_window_rect(const Rect2 p_rect);
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protected:
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	static void _bind_methods();
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	void _notification(int p_what);
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	virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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public:
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	void set_wrapped_control(Control *p_control, const Ref<Shortcut> &p_enable_shortcut = Ref<Shortcut>());
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	Control *get_wrapped_control() const;
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	Control *release_wrapped_control();
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	bool is_window_available() const;
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	bool get_window_enabled() const;
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	void set_window_enabled(bool p_enabled);
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	Rect2i get_window_rect() const;
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	int get_window_screen() const;
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	void restore_window(const Rect2i &p_rect, int p_screen = -1);
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	void restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect);
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	void enable_window_on_screen(int p_screen = -1, bool p_auto_scale = false);
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	void set_window_title(const String &p_title);
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	void set_margins_enabled(bool p_enabled);
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	WindowWrapper();
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};
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class ScreenSelect : public Button {
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	GDCLASS(ScreenSelect, Button);
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	Popup *popup = nullptr;
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	Panel *popup_background = nullptr;
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	HBoxContainer *screen_list = nullptr;
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	void _build_advanced_menu();
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	void _emit_screen_signal(int p_screen_idx);
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	void _handle_mouse_shortcut(const Ref<InputEvent> &p_event);
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	void _show_popup();
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protected:
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	virtual void pressed() override;
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	static void _bind_methods();
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	void _notification(int p_what);
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public:
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	ScreenSelect();
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};
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#endif // WINDOW_WRAPPER_H
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