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			180 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			180 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  multiplayer_editor_plugin.cpp                                         */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "multiplayer_editor_plugin.h"
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#include "../multiplayer_synchronizer.h"
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#include "editor_network_profiler.h"
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#include "replication_editor.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_interface.h"
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#include "editor/editor_node.h"
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#include "editor/gui/editor_bottom_panel.h"
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void MultiplayerEditorDebugger::_bind_methods() {
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	ADD_SIGNAL(MethodInfo("open_request", PropertyInfo(Variant::STRING, "path")));
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}
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bool MultiplayerEditorDebugger::has_capture(const String &p_capture) const {
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	return p_capture == "multiplayer";
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}
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void MultiplayerEditorDebugger::_open_request(const String &p_path) {
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	emit_signal("open_request", p_path);
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}
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bool MultiplayerEditorDebugger::capture(const String &p_message, const Array &p_data, int p_session) {
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	ERR_FAIL_COND_V(!profilers.has(p_session), false);
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	EditorNetworkProfiler *profiler = profilers[p_session];
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	if (p_message == "multiplayer:rpc") {
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		MultiplayerDebugger::RPCFrame frame;
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		frame.deserialize(p_data);
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		for (int i = 0; i < frame.infos.size(); i++) {
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			profiler->add_rpc_frame_data(frame.infos[i]);
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		}
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		return true;
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	} else if (p_message == "multiplayer:syncs") {
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		MultiplayerDebugger::ReplicationFrame frame;
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		frame.deserialize(p_data);
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		for (const KeyValue<ObjectID, MultiplayerDebugger::SyncInfo> &E : frame.infos) {
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			profiler->add_sync_frame_data(E.value);
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		}
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		Array missing = profiler->pop_missing_node_data();
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		if (missing.size()) {
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			// Asks for the object information.
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			get_session(p_session)->send_message("multiplayer:cache", missing);
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		}
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		return true;
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	} else if (p_message == "multiplayer:cache") {
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		ERR_FAIL_COND_V(p_data.size() % 3, false);
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		for (int i = 0; i < p_data.size(); i += 3) {
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			EditorNetworkProfiler::NodeInfo info;
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			info.id = p_data[i].operator ObjectID();
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			info.type = p_data[i + 1].operator String();
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			info.path = p_data[i + 2].operator String();
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			profiler->add_node_data(info);
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		}
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		return true;
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	} else if (p_message == "multiplayer:bandwidth") {
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		ERR_FAIL_COND_V(p_data.size() < 2, false);
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		profiler->set_bandwidth(p_data[0], p_data[1]);
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		return true;
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	}
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	return false;
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}
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void MultiplayerEditorDebugger::_profiler_activate(bool p_enable, int p_session_id) {
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	Ref<EditorDebuggerSession> session = get_session(p_session_id);
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	ERR_FAIL_COND(session.is_null());
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	session->toggle_profiler("multiplayer:bandwidth", p_enable);
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	session->toggle_profiler("multiplayer:rpc", p_enable);
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	session->toggle_profiler("multiplayer:replication", p_enable);
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}
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void MultiplayerEditorDebugger::setup_session(int p_session_id) {
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	Ref<EditorDebuggerSession> session = get_session(p_session_id);
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	ERR_FAIL_COND(session.is_null());
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	EditorNetworkProfiler *profiler = memnew(EditorNetworkProfiler);
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	profiler->connect("enable_profiling", callable_mp(this, &MultiplayerEditorDebugger::_profiler_activate).bind(p_session_id));
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	profiler->connect("open_request", callable_mp(this, &MultiplayerEditorDebugger::_open_request));
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	profiler->set_name(TTR("Network Profiler"));
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	session->connect("started", callable_mp(profiler, &EditorNetworkProfiler::started));
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	session->connect("stopped", callable_mp(profiler, &EditorNetworkProfiler::stopped));
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	session->add_session_tab(profiler);
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	profilers[p_session_id] = profiler;
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}
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/// MultiplayerEditorPlugin
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MultiplayerEditorPlugin::MultiplayerEditorPlugin() {
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	repl_editor = memnew(ReplicationEditor);
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	button = EditorNode::get_bottom_panel()->add_item(TTR("Replication"), repl_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_replication_bottom_panel", TTR("Toggle Replication Bottom Panel")));
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	button->hide();
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	repl_editor->get_pin()->connect(SceneStringName(pressed), callable_mp(this, &MultiplayerEditorPlugin::_pinned));
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	debugger.instantiate();
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	debugger->connect("open_request", callable_mp(this, &MultiplayerEditorPlugin::_open_request));
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}
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void MultiplayerEditorPlugin::_open_request(const String &p_path) {
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	EditorInterface::get_singleton()->open_scene_from_path(p_path);
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}
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void MultiplayerEditorPlugin::_notification(int p_what) {
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	switch (p_what) {
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		case NOTIFICATION_ENTER_TREE: {
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			get_tree()->connect("node_removed", callable_mp(this, &MultiplayerEditorPlugin::_node_removed));
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			add_debugger_plugin(debugger);
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		} break;
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		case NOTIFICATION_EXIT_TREE: {
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			remove_debugger_plugin(debugger);
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		}
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	}
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}
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void MultiplayerEditorPlugin::_node_removed(Node *p_node) {
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	if (p_node && p_node == repl_editor->get_current()) {
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		repl_editor->edit(nullptr);
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		if (repl_editor->is_visible_in_tree()) {
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			EditorNode::get_bottom_panel()->hide_bottom_panel();
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		}
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		button->hide();
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		repl_editor->get_pin()->set_pressed(false);
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	}
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}
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void MultiplayerEditorPlugin::_pinned() {
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	if (!repl_editor->get_pin()->is_pressed() && repl_editor->get_current() == nullptr) {
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		if (repl_editor->is_visible_in_tree()) {
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			EditorNode::get_bottom_panel()->hide_bottom_panel();
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		}
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		button->hide();
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	}
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}
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void MultiplayerEditorPlugin::edit(Object *p_object) {
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	repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object));
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}
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bool MultiplayerEditorPlugin::handles(Object *p_object) const {
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	return p_object->is_class("MultiplayerSynchronizer");
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}
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void MultiplayerEditorPlugin::make_visible(bool p_visible) {
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	if (p_visible) {
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		button->show();
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		EditorNode::get_bottom_panel()->make_item_visible(repl_editor);
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	} else if (!repl_editor->get_pin()->is_pressed()) {
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		if (repl_editor->is_visible_in_tree()) {
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			EditorNode::get_bottom_panel()->hide_bottom_panel();
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		}
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		button->hide();
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	}
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}
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