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			62 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  godot_view.h                                                          */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #import <UIKit/UIKit.h>
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| 
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| class String;
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| 
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| @class GodotView;
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| @protocol DisplayLayer;
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| @protocol GodotViewRendererProtocol;
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| 
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| @protocol GodotViewDelegate
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| 
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| - (BOOL)godotViewFinishedSetup:(GodotView *)view;
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| 
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| @end
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| 
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| @interface GodotView : UIView
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| 
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| @property(assign, nonatomic) id<GodotViewRendererProtocol> renderer;
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| @property(assign, nonatomic) id<GodotViewDelegate> delegate;
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| 
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| @property(assign, readonly, nonatomic) BOOL isActive;
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| 
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| @property(assign, nonatomic) BOOL useCADisplayLink;
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| @property(strong, readonly, nonatomic) CALayer<DisplayLayer> *renderingLayer;
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| @property(assign, readonly, nonatomic) BOOL canRender;
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| 
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| @property(assign, nonatomic) NSTimeInterval renderingInterval;
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| 
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| - (CALayer<DisplayLayer> *)initializeRenderingForDriver:(NSString *)driverName;
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| - (void)stopRendering;
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| - (void)startRendering;
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| 
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| @end
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