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			86 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  renderer_gi.h                                                         */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef RENDERER_GI_H
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| #define RENDERER_GI_H
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| 
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| #include "servers/rendering_server.h"
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| 
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| class RendererGI {
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| public:
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| 	virtual ~RendererGI() {}
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| 
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| 	/* VOXEL GI API */
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| 
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| 	virtual RID voxel_gi_allocate() = 0;
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| 	virtual void voxel_gi_free(RID p_rid) = 0;
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| 	virtual void voxel_gi_initialize(RID p_rid) = 0;
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| 
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| 	virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
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| 
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| 	virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0;
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| 	virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0;
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| 	virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0;
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| 	virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const = 0;
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| 	virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const = 0;
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| 
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| 	virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const = 0;
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| 	virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0;
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| 
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| 	virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0;
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| 	virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0;
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| 
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| 	virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0;
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| 	virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0;
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| 
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| 	virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
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| 	virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0;
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| 
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| 	virtual void voxel_gi_set_baked_exposure_normalization(RID p_voxel_gi, float p_baked_exposure) = 0;
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| 	virtual float voxel_gi_get_baked_exposure_normalization(RID p_voxel_gi) const = 0;
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| 
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| 	virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
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| 	virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0;
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| 
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| 	virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0;
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| 	virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0;
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| 
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| 	virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0;
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| 	virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0;
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| 
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| 	virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0;
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| 	virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0;
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| 
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| 	virtual uint32_t voxel_gi_get_version(RID p_probe) const = 0;
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| 
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| 	virtual void sdfgi_reset() = 0;
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| };
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| 
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| #endif // RENDERER_GI_H
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