mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	 364f916f3f
			
		
	
	
		364f916f3f
		
			
		
	
	
	
	
		
			
			Features: - Debug-only tracking of objects by type. See get_driver_allocs_by_object_type et al. - Debug-only Breadcrumb info for debugging GPU crashes and device lost - Performance report per frame from get_perf_report - Some VMA calls had to be modified in order to insert the necessary memory callbacks Functionality marked as "debug-only" is only available in debug or dev builds. Misc fixes: - Early break optimization in RenderingDevice::uniform_set_create ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up.
		
			
				
	
	
		
			151 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
 | |
| /*  rendering_device.compat.inc                                           */
 | |
| /**************************************************************************/
 | |
| /*                         This file is part of:                          */
 | |
| /*                             GODOT ENGINE                               */
 | |
| /*                        https://godotengine.org                         */
 | |
| /**************************************************************************/
 | |
| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
 | |
| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
 | |
| /*                                                                        */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining  */
 | |
| /* a copy of this software and associated documentation files (the        */
 | |
| /* "Software"), to deal in the Software without restriction, including    */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,    */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to     */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to  */
 | |
| /* the following conditions:                                              */
 | |
| /*                                                                        */
 | |
| /* The above copyright notice and this permission notice shall be         */
 | |
| /* included in all copies or substantial portions of the Software.        */
 | |
| /*                                                                        */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
 | |
| /**************************************************************************/
 | |
| 
 | |
| #ifndef DISABLE_DEPRECATED
 | |
| 
 | |
| RID RenderingDevice::_shader_create_from_bytecode_bind_compat_79606(const Vector<uint8_t> &p_shader_binary) {
 | |
| 	return shader_create_from_bytecode(p_shader_binary, RID());
 | |
| }
 | |
| 
 | |
| void RenderingDevice::_draw_list_end_bind_compat_81356(BitField<BarrierMask> p_post_barrier) {
 | |
| 	draw_list_end();
 | |
| }
 | |
| 
 | |
| void RenderingDevice::_compute_list_end_bind_compat_81356(BitField<BarrierMask> p_post_barrier) {
 | |
| 	compute_list_end();
 | |
| }
 | |
| 
 | |
| void RenderingDevice::_barrier_bind_compat_81356(BitField<BarrierMask> p_from, BitField<BarrierMask> p_to) {
 | |
| 	// Does nothing.
 | |
| }
 | |
| 
 | |
| void RenderingDevice::_draw_list_end_bind_compat_84976(BitField<BarrierMask> p_post_barrier) {
 | |
| 	draw_list_end();
 | |
| }
 | |
| 
 | |
| void RenderingDevice::_compute_list_end_bind_compat_84976(BitField<BarrierMask> p_post_barrier) {
 | |
| 	compute_list_end();
 | |
| }
 | |
| 
 | |
| RenderingDevice::InitialAction RenderingDevice::_convert_initial_action_84976(InitialAction p_old_initial_action) {
 | |
| 	switch (uint32_t(p_old_initial_action)) {
 | |
| 		case 0: // INITIAL_ACTION_CLEAR
 | |
| 			return INITIAL_ACTION_CLEAR;
 | |
| 		case 1: // INITIAL_ACTION_CLEAR_REGION
 | |
| 		case 2: // INITIAL_ACTION_CLEAR_REGION_CONTINUE
 | |
| 			return INITIAL_ACTION_CLEAR;
 | |
| 		case 3: // INITIAL_ACTION_KEEP
 | |
| 			return INITIAL_ACTION_LOAD;
 | |
| 		case 4: // INITIAL_ACTION_DROP
 | |
| 			return INITIAL_ACTION_DISCARD;
 | |
| 		case 5: // INITIAL_ACTION_CONTINUE
 | |
| 			return INITIAL_ACTION_LOAD;
 | |
| 		default:
 | |
| 			return INITIAL_ACTION_LOAD;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| RenderingDevice::FinalAction RenderingDevice::_convert_final_action_84976(FinalAction p_old_final_action) {
 | |
| 	switch (uint32_t(p_old_final_action)) {
 | |
| 		case 0: // FINAL_ACTION_READ
 | |
| 			return FINAL_ACTION_STORE;
 | |
| 		case 1: // FINAL_ACTION_DISCARD
 | |
| 			return FINAL_ACTION_DISCARD;
 | |
| 		case 2: // FINAL_ACTION_CONTINUE
 | |
| 			return FINAL_ACTION_STORE;
 | |
| 		default:
 | |
| 			return FINAL_ACTION_STORE;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| RenderingDevice::DrawListID RenderingDevice::_draw_list_begin_bind_compat_84976(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray<RID> &p_storage_textures) {
 | |
| 	return draw_list_begin(p_framebuffer, _convert_initial_action_84976(p_initial_color_action), _convert_final_action_84976(p_final_color_action), _convert_initial_action_84976(p_initial_depth_action), _convert_final_action_84976(p_final_depth_action), p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, RDD::BreadcrumbMarker::NONE);
 | |
| }
 | |
| 
 | |
| RenderingDevice::DrawListID RenderingDevice::_draw_list_begin_bind_compat_90993(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) {
 | |
| 	return draw_list_begin(p_framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, RDD::BreadcrumbMarker::NONE);
 | |
| }
 | |
| 
 | |
| RenderingDevice::ComputeListID RenderingDevice::_compute_list_begin_bind_compat_84976(bool p_allow_draw_overlap) {
 | |
| 	return compute_list_begin();
 | |
| }
 | |
| 
 | |
| Error RenderingDevice::_buffer_update_bind_compat_84976(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier) {
 | |
| 	return _buffer_update_bind(p_buffer, p_offset, p_size, p_data);
 | |
| }
 | |
| 
 | |
| Error RenderingDevice::_buffer_clear_bind_compat_84976(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier) {
 | |
| 	return buffer_clear(p_buffer, p_offset, p_size);
 | |
| }
 | |
| 
 | |
| Error RenderingDevice::_texture_update_bind_compat_84976(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier) {
 | |
| 	return texture_update(p_texture, p_layer, p_data);
 | |
| }
 | |
| 
 | |
| Error RenderingDevice::_texture_copy_bind_compat_84976(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier) {
 | |
| 	return texture_copy(p_from_texture, p_to_texture, p_from, p_to, p_size, p_src_mipmap, p_dst_mipmap, p_src_layer, p_dst_layer);
 | |
| }
 | |
| 
 | |
| Error RenderingDevice::_texture_clear_bind_compat_84976(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier) {
 | |
| 	return texture_clear(p_texture, p_color, p_base_mipmap, p_mipmaps, p_base_layer, p_layers);
 | |
| }
 | |
| 
 | |
| Error RenderingDevice::_texture_resolve_multisample_bind_compat_84976(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier) {
 | |
| 	return texture_resolve_multisample(p_from_texture, p_to_texture);
 | |
| }
 | |
| 
 | |
| RenderingDevice::FramebufferFormatID RenderingDevice::_screen_get_framebuffer_format_bind_compat_87340() const {
 | |
| 	return screen_get_framebuffer_format(DisplayServer::MAIN_WINDOW_ID);
 | |
| }
 | |
| 
 | |
| void RenderingDevice::_bind_compatibility_methods() {
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("shader_create_from_bytecode", "binary_data"), &RenderingDevice::_shader_create_from_bytecode_bind_compat_79606);
 | |
| 
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::_draw_list_end_bind_compat_81356, DEFVAL(7));
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::_compute_list_end_bind_compat_81356, DEFVAL(7));
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::_barrier_bind_compat_81356, DEFVAL(7), DEFVAL(7));
 | |
| 
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::_draw_list_end_bind_compat_84976, DEFVAL(0x7FFF));
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::_compute_list_end_bind_compat_84976, DEFVAL(0x7FFF));
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::_draw_list_begin_bind_compat_84976, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()), DEFVAL(TypedArray<RID>()));
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("compute_list_begin", "allow_draw_overlap"), &RenderingDevice::_compute_list_begin_bind_compat_84976, DEFVAL(false));
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "post_barrier"), &RenderingDevice::_buffer_update_bind_compat_84976, DEFVAL(0x7FFF));
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::_buffer_clear_bind_compat_84976, DEFVAL(0x7FFF));
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("texture_update", "texture", "layer", "data", "post_barrier"), &RenderingDevice::_texture_update_bind_compat_84976, DEFVAL(0x7FFF));
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "post_barrier"), &RenderingDevice::_texture_copy_bind_compat_84976, DEFVAL(0x7FFF));
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "post_barrier"), &RenderingDevice::_texture_clear_bind_compat_84976, DEFVAL(0x7FFF));
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "post_barrier"), &RenderingDevice::_texture_resolve_multisample_bind_compat_84976, DEFVAL(0x7FFF));
 | |
| 
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("screen_get_framebuffer_format"), &RenderingDevice::_screen_get_framebuffer_format_bind_compat_87340);
 | |
| 
 | |
| 	ClassDB::bind_compatibility_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region"), &RenderingDevice::_draw_list_begin_bind_compat_90993, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()));
 | |
| }
 | |
| 
 | |
| #endif
 |