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			100 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			100 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  compositor_storage.h                                                  */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef COMPOSITOR_STORAGE_H
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| #define COMPOSITOR_STORAGE_H
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| 
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| #include "core/templates/rid_owner.h"
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| #include "servers/rendering_server.h"
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| 
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| class RendererCompositorStorage {
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| private:
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| 	static RendererCompositorStorage *singleton;
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| 	int num_compositor_effects_with_motion_vectors = 0;
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| 
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| 	// Compositor effect
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| 	struct CompositorEffect {
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| 		bool is_enabled = true;
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| 		RS::CompositorEffectCallbackType callback_type;
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| 		Callable callback;
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| 
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| 		BitField<RS::CompositorEffectFlags> flags;
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| 	};
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| 
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| 	mutable RID_Owner<CompositorEffect, true> compositor_effects_owner;
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| 
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| 	// Compositor
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| 	struct Compositor {
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| 		// Compositor effects
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| 		Vector<RID> compositor_effects;
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| 	};
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| 
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| 	mutable RID_Owner<Compositor, true> compositor_owner;
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| 
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| public:
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| 	static RendererCompositorStorage *get_singleton() { return singleton; }
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| 	int get_num_compositor_effects_with_motion_vectors() const { return num_compositor_effects_with_motion_vectors; }
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| 
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| 	RendererCompositorStorage();
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| 	virtual ~RendererCompositorStorage();
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| 
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| 	// Compositor effect
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| 	RID compositor_effect_allocate();
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| 	void compositor_effect_initialize(RID p_rid);
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| 	void compositor_effect_free(RID p_rid);
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| 
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| 	bool is_compositor_effect(RID p_effect) const {
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| 		return compositor_effects_owner.owns(p_effect);
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| 	}
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| 
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| 	void compositor_effect_set_enabled(RID p_effect, bool p_enabled);
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| 	bool compositor_effect_get_enabled(RID p_effect) const;
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| 
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| 	void compositor_effect_set_callback(RID p_effect, RS::CompositorEffectCallbackType p_callback_type, const Callable &p_callback);
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| 	RS::CompositorEffectCallbackType compositor_effect_get_callback_type(RID p_effect) const;
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| 	Callable compositor_effect_get_callback(RID p_effect) const;
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| 
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| 	void compositor_effect_set_flag(RID p_effect, RS::CompositorEffectFlags p_flag, bool p_set);
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| 	bool compositor_effect_get_flag(RID p_effect, RS::CompositorEffectFlags p_flag) const;
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| 
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| 	// Compositor
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| 	RID compositor_allocate();
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| 	void compositor_initialize(RID p_rid);
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| 	void compositor_free(RID p_rid);
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| 
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| 	bool is_compositor(RID p_compositor) const {
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| 		return compositor_owner.owns(p_compositor);
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| 	}
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| 
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| 	void compositor_set_compositor_effects(RID p_compositor, const Vector<RID> &p_effects);
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| 	Vector<RID> compositor_get_compositor_effects(RID p_compositor, RS::CompositorEffectCallbackType p_callback_type = RS::COMPOSITOR_EFFECT_CALLBACK_TYPE_ANY, bool p_enabled_only = true) const;
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| };
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| 
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| #endif // COMPOSITOR_STORAGE_H
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