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			164 lines
		
	
	
	
		
			9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			164 lines
		
	
	
	
		
			9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  test_project_settings.h                                               */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef TEST_PROJECT_SETTINGS_H
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| #define TEST_PROJECT_SETTINGS_H
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| 
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| #include "core/config/project_settings.h"
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| #include "core/io/dir_access.h"
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| #include "core/variant/variant.h"
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| #include "tests/test_macros.h"
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| 
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| class TestProjectSettingsInternalsAccessor {
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| public:
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| 	static String &resource_path() {
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| 		return ProjectSettings::get_singleton()->resource_path;
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| 	};
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| };
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| 
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| namespace TestProjectSettings {
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| 
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| // TODO: Handle some cases failing on release builds. See: https://github.com/godotengine/godot/pull/88452
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| #ifdef TOOLS_ENABLED
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| TEST_CASE("[ProjectSettings] Get existing setting") {
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| 	CHECK(ProjectSettings::get_singleton()->has_setting("application/config/name"));
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| 
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| 	Variant variant = ProjectSettings::get_singleton()->get_setting("application/config/name");
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| 	CHECK_EQ(variant.get_type(), Variant::STRING);
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| 
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| 	String name = variant;
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| 	CHECK_EQ(name, "GDScript Integration Test Suite");
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| }
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| 
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| TEST_CASE("[ProjectSettings] Default value is ignored if setting exists") {
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| 	CHECK(ProjectSettings::get_singleton()->has_setting("application/config/name"));
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| 
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| 	Variant variant = ProjectSettings::get_singleton()->get_setting("application/config/name", "SomeDefaultValue");
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| 	CHECK_EQ(variant.get_type(), Variant::STRING);
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| 
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| 	String name = variant;
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| 	CHECK_EQ(name, "GDScript Integration Test Suite");
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| }
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| #endif // TOOLS_ENABLED
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| 
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| TEST_CASE("[ProjectSettings] Non existing setting is null") {
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| 	CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting"));
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| 
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| 	Variant variant = ProjectSettings::get_singleton()->get_setting("not_existing_setting");
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| 	CHECK_EQ(variant.get_type(), Variant::NIL);
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| }
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| 
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| TEST_CASE("[ProjectSettings] Non existing setting should return default value") {
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| 	CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting"));
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| 
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| 	Variant variant = ProjectSettings::get_singleton()->get_setting("not_existing_setting");
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| 	CHECK_EQ(variant.get_type(), Variant::NIL);
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| 
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| 	variant = ProjectSettings::get_singleton()->get_setting("not_existing_setting", "my_nice_default_value");
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| 	CHECK_EQ(variant.get_type(), Variant::STRING);
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| 
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| 	String name = variant;
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| 	CHECK_EQ(name, "my_nice_default_value");
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| 
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| 	CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("not_existing_setting"));
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| }
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| 
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| TEST_CASE("[ProjectSettings] Set value should be returned when retrieved") {
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| 	CHECK_FALSE(ProjectSettings::get_singleton()->has_setting("my_custom_setting"));
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| 
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| 	Variant variant = ProjectSettings::get_singleton()->get_setting("my_custom_setting");
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| 	CHECK_EQ(variant.get_type(), Variant::NIL);
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| 
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| 	ProjectSettings::get_singleton()->set_setting("my_custom_setting", true);
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| 	CHECK(ProjectSettings::get_singleton()->has_setting("my_custom_setting"));
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| 
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| 	variant = ProjectSettings::get_singleton()->get_setting("my_custom_setting");
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| 	CHECK_EQ(variant.get_type(), Variant::BOOL);
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| 
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| 	bool value = variant;
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| 	CHECK_EQ(true, value);
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| 
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| 	CHECK(ProjectSettings::get_singleton()->has_setting("my_custom_setting"));
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| }
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| 
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| TEST_CASE("[ProjectSettings] localize_path") {
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| 	String old_resource_path = TestProjectSettingsInternalsAccessor::resource_path();
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| 	TestProjectSettingsInternalsAccessor::resource_path() = DirAccess::create(DirAccess::ACCESS_FILESYSTEM)->get_current_dir();
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| 	String root_path = ProjectSettings::get_singleton()->get_resource_path();
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| #ifdef WINDOWS_ENABLED
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| 	String root_path_win = ProjectSettings::get_singleton()->get_resource_path().replace("/", "\\");
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| #endif
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| 
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("filename"), "res://filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path/filename"), "res://path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path/something/../filename"), "res://path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path/./filename"), "res://path/filename");
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| #ifdef WINDOWS_ENABLED
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path\\filename"), "res://path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path\\something\\..\\filename"), "res://path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("path\\.\\filename"), "res://path/filename");
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| #endif
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| 
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("../filename"), "../filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("../path/filename"), "../path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("..\\path\\filename"), "../path/filename");
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| 
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/filename"), "/testroot/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/path/filename"), "/testroot/path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/path/something/../filename"), "/testroot/path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("/testroot/path/./filename"), "/testroot/path/filename");
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| #ifdef WINDOWS_ENABLED
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/filename"), "C:/testroot/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/path/filename"), "C:/testroot/path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/path/something/../filename"), "C:/testroot/path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:/testroot/path/./filename"), "C:/testroot/path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\filename"), "C:/testroot/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\path\\filename"), "C:/testroot/path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\path\\something\\..\\filename"), "C:/testroot/path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path("C:\\testroot\\path\\.\\filename"), "C:/testroot/path/filename");
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| #endif
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| 
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/filename"), "res://filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/path/filename"), "res://path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/path/something/../filename"), "res://path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path + "/path/./filename"), "res://path/filename");
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| #ifdef WINDOWS_ENABLED
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\filename"), "res://filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\path\\filename"), "res://path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\path\\something\\..\\filename"), "res://path/filename");
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| 	CHECK_EQ(ProjectSettings::get_singleton()->localize_path(root_path_win + "\\path\\.\\filename"), "res://path/filename");
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| #endif
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| 
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| 	TestProjectSettingsInternalsAccessor::resource_path() = old_resource_path;
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| }
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| 
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| } // namespace TestProjectSettings
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| 
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| #endif // TEST_PROJECT_SETTINGS_H
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