mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-30 21:21:10 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			35 lines
		
	
	
	
		
			826 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			826 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009-2021 Intel Corporation
 | |
| // SPDX-License-Identifier: Apache-2.0
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "../sys/platform.h"
 | |
| #include "../sys/intrinsics.h"
 | |
| #include "../sys/alloc.h"
 | |
| #include "../math/constants.h"
 | |
| #include "varying.h"
 | |
| 
 | |
| namespace embree 
 | |
| {
 | |
| #if defined(__aarch64__) || defined(__SSE4_1__)
 | |
|   __forceinline __m128 blendv_ps(__m128 f, __m128 t, __m128 mask) { 
 | |
|     return _mm_blendv_ps(f,t,mask);
 | |
|   }
 | |
| #else
 | |
|   __forceinline __m128 blendv_ps(__m128 f, __m128 t, __m128 mask) { 
 | |
|     return _mm_or_ps(_mm_and_ps(mask, t), _mm_andnot_ps(mask, f)); 
 | |
|   }
 | |
| #endif
 | |
| 
 | |
|   extern const __m128  mm_lookupmask_ps[16];
 | |
|   extern const __m128d mm_lookupmask_pd[4];
 | |
| }
 | |
| 
 | |
| #if defined(__AVX512VL__)
 | |
| #include "vboolf4_avx512.h"
 | |
| #else
 | |
| #include "vboolf4_sse2.h"
 | |
| #endif
 | |
| #include "vint4_sse2.h"
 | |
| #include "vuint4_sse2.h"
 | |
| #include "vfloat4_sse2.h"
 | 
