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			137 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  gdscript_test_runner.h                                                */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "../gdscript.h"
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#include "core/error/error_macros.h"
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#include "core/string/print_string.h"
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#include "core/string/ustring.h"
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#include "core/templates/vector.h"
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namespace GDScriptTests {
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void init_autoloads();
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void init_language(const String &p_base_path);
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void finish_language();
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// Single test instance in a suite.
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class GDScriptTest {
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public:
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	enum TestStatus {
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		GDTEST_OK,
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		GDTEST_LOAD_ERROR,
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		GDTEST_PARSER_ERROR,
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		GDTEST_ANALYZER_ERROR,
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		GDTEST_COMPILER_ERROR,
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		GDTEST_RUNTIME_ERROR,
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	};
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	struct TestResult {
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		TestStatus status;
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		String output;
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		bool passed;
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	};
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	enum TokenizerMode {
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		TOKENIZER_TEXT,
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		TOKENIZER_BUFFER,
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	};
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private:
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	struct ErrorHandlerData {
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		TestResult *result = nullptr;
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		GDScriptTest *self = nullptr;
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		ErrorHandlerData(TestResult *p_result, GDScriptTest *p_this) {
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			result = p_result;
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			self = p_this;
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		}
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	};
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	String source_file;
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	String output_file;
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	String base_dir;
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	PrintHandlerList _print_handler;
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	ErrorHandlerList _error_handler;
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	TokenizerMode tokenizer_mode = TOKENIZER_TEXT;
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	void enable_stdout();
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	void disable_stdout();
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	bool check_output(const String &p_output) const;
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	String get_text_for_status(TestStatus p_status) const;
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	TestResult execute_test_code(bool p_is_generating);
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public:
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	static void print_handler(void *p_this, const String &p_message, bool p_error, bool p_rich);
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	static void error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, bool p_editor_notify, ErrorHandlerType p_type);
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	TestResult run_test();
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	bool generate_output();
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	const String &get_source_file() const { return source_file; }
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	const String get_source_relative_filepath() const { return source_file.trim_prefix(base_dir); }
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	const String &get_output_file() const { return output_file; }
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	void set_tokenizer_mode(TokenizerMode p_tokenizer_mode) { tokenizer_mode = p_tokenizer_mode; }
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	TokenizerMode get_tokenizer_mode() const { return tokenizer_mode; }
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	GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir);
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	GDScriptTest() :
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			GDScriptTest(String(), String(), String()) {} // Needed to use in Vector.
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};
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class GDScriptTestRunner {
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	String source_dir;
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	Vector<GDScriptTest> tests;
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	bool is_generating = false;
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	bool do_init_languages = false;
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	bool print_filenames; // Whether filenames should be printed when generated/running tests
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	bool binary_tokens; // Test with buffer tokenizer.
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	bool make_tests();
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	bool make_tests_for_dir(const String &p_dir);
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	bool generate_class_index();
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public:
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	static StringName test_function_name;
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	static void handle_cmdline();
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	int run_tests();
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	bool generate_outputs();
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	GDScriptTestRunner(const String &p_source_dir, bool p_init_language, bool p_print_filenames = false, bool p_use_binary_tokens = false);
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	~GDScriptTestRunner();
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};
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} // namespace GDScriptTests
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