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			34 lines
		
	
	
	
		
			997 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
	
		
			997 B
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SceneTreeTimer" inherits="Reference" category="Core" version="3.2">
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	<brief_description>
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		One-shot timer.
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	</brief_description>
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	<description>
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		A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer].
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		As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
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		[codeblock]
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		func some_function():
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			print("start")
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			yield(get_tree().create_timer(1.0), "timeout")
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			print("end")
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		[/codeblock]
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	</description>
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	<tutorials>
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	</tutorials>
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	<methods>
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	</methods>
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	<members>
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		<member name="time_left" type="float" setter="set_time_left" getter="get_time_left">
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			The time remaining.
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		</member>
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	</members>
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	<signals>
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		<signal name="timeout">
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			<description>
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				Emitted when the timer reaches 0.
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			</description>
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		</signal>
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	</signals>
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	<constants>
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	</constants>
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</class>
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