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joints
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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animatable_body_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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animatable_body_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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area_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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area_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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character_body_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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character_body_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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collision_object_3d.cpp
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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collision_object_3d.h
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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collision_polygon_3d.cpp
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Replace size() == 0 with is_empty().
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2025-04-02 19:18:43 +08:00 |
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collision_polygon_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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collision_shape_3d.cpp
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Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension
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2024-12-30 08:58:41 -06:00 |
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collision_shape_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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kinematic_collision_3d.cpp
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Add templated version of ObjectDB::get_instance()
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2025-03-27 15:43:23 +01:00 |
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kinematic_collision_3d.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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physical_bone_3d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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physical_bone_3d.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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physical_bone_simulator_3d.cpp
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Use LocalVector in Animation
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2025-06-18 18:37:55 +03:00 |
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physical_bone_simulator_3d.h
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Use LocalVector in Animation
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2025-06-18 18:37:55 +03:00 |
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physics_body_3d.cpp
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Fix ancestry constructors
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2025-09-23 08:23:55 +01:00 |
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physics_body_3d.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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ray_cast_3d.cpp
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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ray_cast_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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rigid_body_3d.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
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rigid_body_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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shape_cast_3d.cpp
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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shape_cast_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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soft_body_3d.compat.inc
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Allow to compile templates without physics servers
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2025-03-28 11:00:44 -03:00 |
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soft_body_3d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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soft_body_3d.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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spring_arm_3d.cpp
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
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spring_arm_3d.h
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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static_body_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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static_body_3d.h
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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vehicle_body_3d.cpp
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FTI - Add custom interpolation for wheels
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2025-04-30 12:17:25 +01:00 |
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vehicle_body_3d.h
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FTI - Add custom interpolation for wheels
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2025-04-30 12:17:25 +01:00 |