godot/scene/resources/3d
Silc Lizard (Tokage) Renew bf22eb25e3 Add IKModifier3D
2025-11-04 02:38:48 +09:00
..
box_shape_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
box_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
capsule_shape_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
capsule_shape_3d.h Add mid height property to CapsuleShape2D/3D 2025-05-01 15:45:51 -07:00
concave_polygon_shape_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
concave_polygon_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
convex_polygon_shape_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
convex_polygon_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
cylinder_shape_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
cylinder_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
fog_material.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
fog_material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
height_map_shape_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
height_map_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
importer_mesh.cpp Merge pull request #110028 from zeux/simplify-prune 2025-10-01 13:12:36 -05:00
importer_mesh.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
joint_limitation_3d.cpp Add IKModifier3D 2025-11-04 02:38:48 +09:00
joint_limitation_3d.h Add IKModifier3D 2025-11-04 02:38:48 +09:00
joint_limitation_cone_3d.cpp Add IKModifier3D 2025-11-04 02:38:48 +09:00
joint_limitation_cone_3d.h Add IKModifier3D 2025-11-04 02:38:48 +09:00
mesh_library.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
mesh_library.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
navigation_mesh_source_geometry_data_3d.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
navigation_mesh_source_geometry_data_3d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
primitive_meshes.cpp Merge pull request #110378 from timothyqiu/rtl-preview 2025-10-16 12:48:05 -05:00
primitive_meshes.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
SCsub Add IKModifier3D 2025-11-04 02:38:48 +09:00
separation_ray_shape_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
separation_ray_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shape_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shape_3d.h Fix performance regression when rendering collision shapes 2025-07-11 20:52:58 +02:00
skin.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
skin.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sky_material.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
sky_material.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
sphere_shape_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
sphere_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
world_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
world_3d.h Remove compositor.h include from world_3d.h. 2025-10-08 11:25:23 +02:00
world_boundary_shape_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
world_boundary_shape_3d.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00