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	 f1cdb91f34
			
		
	
	
		f1cdb91f34
		
	
	
	
	
		
			
			Its last use was removed in Godot 3.0, so it no longer makes sense to define.
Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
(cherry picked from commit dcf902df85)
		
	
			
		
			
				
	
	
		
			453 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			453 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| import methods
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| import os
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| 
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| # To match other platforms
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| STACK_SIZE = 8388608
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| 
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| 
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| def is_active():
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|     return True
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| 
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| 
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| def get_name():
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|     return "Windows"
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| 
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| 
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| def can_build():
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|     if os.name == "nt":
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|         # Building natively on Windows
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|         # If VCINSTALLDIR is set in the OS environ, use traditional Godot logic to set up MSVC
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|         if os.getenv("VCINSTALLDIR"):  # MSVC, manual setup
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|             return True
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| 
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|         # Otherwise, let SCons find MSVC if installed, or else Mingw.
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|         # Since we're just returning True here, if there's no compiler
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|         # installed, we'll get errors when it tries to build with the
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|         # null compiler.
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|         return True
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| 
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|     if os.name == "posix":
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|         # Cross-compiling with MinGW-w64 (old MinGW32 is not supported)
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|         mingw32 = "i686-w64-mingw32-"
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|         mingw64 = "x86_64-w64-mingw32-"
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| 
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|         if os.getenv("MINGW32_PREFIX"):
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|             mingw32 = os.getenv("MINGW32_PREFIX")
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|         if os.getenv("MINGW64_PREFIX"):
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|             mingw64 = os.getenv("MINGW64_PREFIX")
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| 
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|         test = "gcc --version > /dev/null 2>&1"
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|         if os.system(mingw64 + test) == 0 or os.system(mingw32 + test) == 0:
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|             return True
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| 
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|     return False
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| 
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| 
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| def get_opts():
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|     from SCons.Variables import BoolVariable, EnumVariable
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| 
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|     mingw32 = ""
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|     mingw64 = ""
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|     if os.name == "posix":
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|         mingw32 = "i686-w64-mingw32-"
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|         mingw64 = "x86_64-w64-mingw32-"
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| 
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|     if os.getenv("MINGW32_PREFIX"):
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|         mingw32 = os.getenv("MINGW32_PREFIX")
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|     if os.getenv("MINGW64_PREFIX"):
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|         mingw64 = os.getenv("MINGW64_PREFIX")
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| 
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|     return [
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|         ("mingw_prefix_32", "MinGW prefix (Win32)", mingw32),
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|         ("mingw_prefix_64", "MinGW prefix (Win64)", mingw64),
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|         # Targeted Windows version: 7 (and later), minimum supported version
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|         # XP support dropped after EOL due to missing API for IPv6 and other issues
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|         # Vista support dropped after EOL due to GH-10243
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|         ("target_win_version", "Targeted Windows version, >= 0x0601 (Windows 7)", "0x0601"),
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|         EnumVariable("debug_symbols", "Add debugging symbols to release builds", "yes", ("yes", "no", "full")),
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|         BoolVariable("separate_debug_symbols", "Create a separate file containing debugging symbols", False),
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|         ("msvc_version", "MSVC version to use. Ignored if VCINSTALLDIR is set in shell env.", None),
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|         BoolVariable("use_mingw", "Use the Mingw compiler, even if MSVC is installed. Only used on Windows.", False),
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|         BoolVariable("use_llvm", "Use the LLVM compiler", False),
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|         BoolVariable("use_thinlto", "Use ThinLTO", False),
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|     ]
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| 
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| 
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| def get_flags():
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| 
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|     return []
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| 
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| 
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| def build_res_file(target, source, env):
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| 
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|     if env["bits"] == "32":
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|         cmdbase = env["mingw_prefix_32"]
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|     else:
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|         cmdbase = env["mingw_prefix_64"]
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|     cmdbase = cmdbase + "windres --include-dir . "
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|     import subprocess
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| 
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|     for x in range(len(source)):
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|         cmd = cmdbase + "-i " + str(source[x]) + " -o " + str(target[x])
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|         try:
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|             out = subprocess.Popen(cmd, shell=True, stderr=subprocess.PIPE).communicate()
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|             if len(out[1]):
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|                 return 1
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|         except:
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|             return 1
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|     return 0
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| 
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| 
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| def setup_msvc_manual(env):
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|     """Set up env to use MSVC manually, using VCINSTALLDIR"""
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|     if env["bits"] != "default":
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|         print(
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|             """
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|             Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
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|             (or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
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|             argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
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|             """
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|         )
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|         raise SCons.Errors.UserError("Bits argument should not be used when using VCINSTALLDIR")
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| 
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|     # Force bits arg
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|     # (Actually msys2 mingw can support 64-bit, we could detect that)
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|     env["bits"] = "32"
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|     env["x86_libtheora_opt_vc"] = True
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| 
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|     # find compiler manually
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|     compiler_version_str = methods.detect_visual_c_compiler_version(env["ENV"])
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|     print("Found MSVC compiler: " + compiler_version_str)
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| 
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|     # If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writing)... vc compiler for 64bit can not compile _asm
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|     if compiler_version_str == "amd64" or compiler_version_str == "x86_amd64":
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|         env["bits"] = "64"
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|         env["x86_libtheora_opt_vc"] = False
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|         print("Compiled program architecture will be a 64 bit executable (forcing bits=64).")
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|     elif compiler_version_str == "x86" or compiler_version_str == "amd64_x86":
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|         print("Compiled program architecture will be a 32 bit executable. (forcing bits=32).")
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|     else:
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|         print(
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|             "Failed to manually detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup, or avoid setting VCINSTALLDIR."
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|         )
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| 
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| 
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| def setup_msvc_auto(env):
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|     """Set up MSVC using SCons's auto-detection logic"""
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| 
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|     # If MSVC_VERSION is set by SCons, we know MSVC is installed.
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|     # But we may want a different version or target arch.
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| 
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|     # The env may have already been set up with default MSVC tools, so
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|     # reset a few things so we can set it up with the tools we want.
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|     # (Ideally we'd decide on the tool config before configuring any
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|     # environment, and just set the env up once, but this function runs
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|     # on an existing env so this is the simplest way.)
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|     env["MSVC_SETUP_RUN"] = False  # Need to set this to re-run the tool
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|     env["MSVS_VERSION"] = None
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|     env["MSVC_VERSION"] = None
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|     env["TARGET_ARCH"] = None
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|     if env["bits"] != "default":
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|         env["TARGET_ARCH"] = {"32": "x86", "64": "x86_64"}[env["bits"]]
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|     if env.has_key("msvc_version"):
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|         env["MSVC_VERSION"] = env["msvc_version"]
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|     env.Tool("msvc")
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|     env.Tool("mssdk")  # we want the MS SDK
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|     # Note: actual compiler version can be found in env['MSVC_VERSION'], e.g. "14.1" for VS2015
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|     # Get actual target arch into bits (it may be "default" at this point):
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|     if env["TARGET_ARCH"] in ("amd64", "x86_64"):
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|         env["bits"] = "64"
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|     else:
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|         env["bits"] = "32"
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|     print("Found MSVC version %s, arch %s, bits=%s" % (env["MSVC_VERSION"], env["TARGET_ARCH"], env["bits"]))
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|     if env["TARGET_ARCH"] in ("amd64", "x86_64"):
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|         env["x86_libtheora_opt_vc"] = False
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| 
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| 
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| def setup_mingw(env):
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|     """Set up env for use with mingw"""
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|     # Nothing to do here
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|     print("Using MinGW")
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|     pass
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| 
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| 
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| def configure_msvc(env, manual_msvc_config):
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|     """Configure env to work with MSVC"""
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| 
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|     # Build type
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| 
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|     if env["target"] == "release":
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|         if env["optimize"] == "speed":  # optimize for speed (default)
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|             env.Append(CCFLAGS=["/O2"])
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|         else:  # optimize for size
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|             env.Append(CCFLAGS=["/O1"])
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|         env.Append(LINKFLAGS=["/SUBSYSTEM:WINDOWS"])
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|         env.Append(LINKFLAGS=["/ENTRY:mainCRTStartup"])
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|         env.Append(LINKFLAGS=["/OPT:REF"])
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| 
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|     elif env["target"] == "release_debug":
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|         if env["optimize"] == "speed":  # optimize for speed (default)
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|             env.Append(CCFLAGS=["/O2"])
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|         else:  # optimize for size
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|             env.Append(CCFLAGS=["/O1"])
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|         env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
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|         env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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|         env.Append(LINKFLAGS=["/OPT:REF"])
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| 
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|     elif env["target"] == "debug":
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|         env.AppendUnique(CCFLAGS=["/Z7", "/Od", "/EHsc"])
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|         env.AppendUnique(CPPDEFINES=["DEBUG_ENABLED"])
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|         env.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
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|         env.Append(LINKFLAGS=["/DEBUG"])
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| 
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|     if env["debug_symbols"] == "full" or env["debug_symbols"] == "yes":
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|         env.AppendUnique(CCFLAGS=["/Z7"])
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|         env.AppendUnique(LINKFLAGS=["/DEBUG"])
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| 
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|     ## Compile/link flags
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| 
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|     env.AppendUnique(CCFLAGS=["/MT", "/Gd", "/GR", "/nologo"])
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|     if int(env["MSVC_VERSION"].split(".")[0]) >= 14:  # vs2015 and later
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|         env.AppendUnique(CCFLAGS=["/utf-8"])
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|     env.AppendUnique(CXXFLAGS=["/TP"])  # assume all sources are C++
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|     if manual_msvc_config:  # should be automatic if SCons found it
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|         if os.getenv("WindowsSdkDir") is not None:
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|             env.Prepend(CPPPATH=[os.getenv("WindowsSdkDir") + "/Include"])
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|         else:
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|             print("Missing environment variable: WindowsSdkDir")
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| 
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|     env.AppendUnique(
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|         CPPDEFINES=[
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|             "WINDOWS_ENABLED",
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|             "OPENGL_ENABLED",
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|             "WASAPI_ENABLED",
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|             "WINMIDI_ENABLED",
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|             "TYPED_METHOD_BIND",
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|             "WIN32",
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|             "MSVC",
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|             "WINVER=%s" % env["target_win_version"],
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|             "_WIN32_WINNT=%s" % env["target_win_version"],
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|         ]
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|     )
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|     env.AppendUnique(CPPDEFINES=["NOMINMAX"])  # disable bogus min/max WinDef.h macros
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|     if env["bits"] == "64":
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|         env.AppendUnique(CPPDEFINES=["_WIN64"])
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| 
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|     ## Libs
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| 
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|     LIBS = [
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|         "winmm",
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|         "opengl32",
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|         "dsound",
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|         "kernel32",
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|         "ole32",
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|         "oleaut32",
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|         "user32",
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|         "gdi32",
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|         "IPHLPAPI",
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|         "Shlwapi",
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|         "wsock32",
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|         "Ws2_32",
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|         "shell32",
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|         "advapi32",
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|         "dinput8",
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|         "dxguid",
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|         "imm32",
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|         "bcrypt",
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|         "Avrt",
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|         "dwmapi",
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|     ]
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|     env.Append(LINKFLAGS=[p + env["LIBSUFFIX"] for p in LIBS])
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| 
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|     if manual_msvc_config:
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|         if os.getenv("WindowsSdkDir") is not None:
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|             env.Append(LIBPATH=[os.getenv("WindowsSdkDir") + "/Lib"])
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|         else:
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|             print("Missing environment variable: WindowsSdkDir")
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| 
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|     ## LTO
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| 
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|     if env["use_lto"]:
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|         env.AppendUnique(CCFLAGS=["/GL"])
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|         env.AppendUnique(ARFLAGS=["/LTCG"])
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|         if env["progress"]:
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|             env.AppendUnique(LINKFLAGS=["/LTCG:STATUS"])
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|         else:
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|             env.AppendUnique(LINKFLAGS=["/LTCG"])
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| 
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|     if manual_msvc_config:
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|         env.Prepend(CPPPATH=[p for p in os.getenv("INCLUDE").split(";")])
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|         env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
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| 
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|     # Incremental linking fix
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|     env["BUILDERS"]["ProgramOriginal"] = env["BUILDERS"]["Program"]
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|     env["BUILDERS"]["Program"] = methods.precious_program
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| 
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|     env.AppendUnique(LINKFLAGS=["/STACK:" + str(STACK_SIZE)])
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| 
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| 
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| def configure_mingw(env):
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|     # Workaround for MinGW. See:
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|     # http://www.scons.org/wiki/LongCmdLinesOnWin32
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|     env.use_windows_spawn_fix()
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| 
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|     ## Build type
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| 
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|     if env["target"] == "release":
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|         env.Append(CCFLAGS=["-msse2"])
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| 
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|         if env["optimize"] == "speed":  # optimize for speed (default)
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|             if env["bits"] == "64":
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|                 env.Append(CCFLAGS=["-O3"])
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|             else:
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|                 env.Append(CCFLAGS=["-O2"])
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|         else:  # optimize for size
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|             env.Prepend(CCFLAGS=["-Os"])
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| 
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|         env.Append(LINKFLAGS=["-Wl,--subsystem,windows"])
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| 
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|         if env["debug_symbols"] == "yes":
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|             env.Prepend(CCFLAGS=["-g1"])
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|         if env["debug_symbols"] == "full":
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|             env.Prepend(CCFLAGS=["-g2"])
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| 
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|     elif env["target"] == "release_debug":
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|         env.Append(CCFLAGS=["-O2"])
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|         env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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|         if env["debug_symbols"] == "yes":
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|             env.Prepend(CCFLAGS=["-g1"])
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|         if env["debug_symbols"] == "full":
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|             env.Prepend(CCFLAGS=["-g2"])
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|         if env["optimize"] == "speed":  # optimize for speed (default)
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|             env.Append(CCFLAGS=["-O2"])
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|         else:  # optimize for size
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|             env.Prepend(CCFLAGS=["-Os"])
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| 
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|     elif env["target"] == "debug":
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|         env.Append(CCFLAGS=["-g3"])
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|         env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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| 
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|     ## Compiler configuration
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| 
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|     if os.name == "nt":
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|         # Force splitting libmodules.a in multiple chunks to work around
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|         # issues reaching the linker command line size limit, which also
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|         # seem to induce huge slowdown for 'ar' (GH-30892).
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|         env["split_libmodules"] = True
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|     else:
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|         env["PROGSUFFIX"] = env["PROGSUFFIX"] + ".exe"  # for linux cross-compilation
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| 
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|     if env["bits"] == "default":
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|         if os.name == "nt":
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|             env["bits"] = "64" if "PROGRAMFILES(X86)" in os.environ else "32"
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|         else:  # default to 64-bit on Linux
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|             env["bits"] = "64"
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| 
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|     mingw_prefix = ""
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| 
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|     if env["bits"] == "32":
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|         env.Append(LINKFLAGS=["-static"])
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|         env.Append(LINKFLAGS=["-static-libgcc"])
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|         env.Append(LINKFLAGS=["-static-libstdc++"])
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|         mingw_prefix = env["mingw_prefix_32"]
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|     else:
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|         env.Append(LINKFLAGS=["-static"])
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|         mingw_prefix = env["mingw_prefix_64"]
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| 
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|     if env["use_llvm"]:
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|         env["CC"] = mingw_prefix + "clang"
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|         env["AS"] = mingw_prefix + "as"
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|         env["CXX"] = mingw_prefix + "clang++"
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|         env["AR"] = mingw_prefix + "ar"
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|         env["RANLIB"] = mingw_prefix + "ranlib"
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|         env["LINK"] = mingw_prefix + "clang++"
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|     else:
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|         env["CC"] = mingw_prefix + "gcc"
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|         env["AS"] = mingw_prefix + "as"
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|         env["CXX"] = mingw_prefix + "g++"
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|         env["AR"] = mingw_prefix + "gcc-ar"
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|         env["RANLIB"] = mingw_prefix + "gcc-ranlib"
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|         env["LINK"] = mingw_prefix + "g++"
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|     env["x86_libtheora_opt_gcc"] = True
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| 
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|     if env["use_lto"]:
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|         if not env["use_llvm"] and env.GetOption("num_jobs") > 1:
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|             env.Append(CCFLAGS=["-flto"])
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|             env.Append(LINKFLAGS=["-flto=" + str(env.GetOption("num_jobs"))])
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|         else:
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|             if env["use_thinlto"]:
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|                 env.Append(CCFLAGS=["-flto=thin"])
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|                 env.Append(LINKFLAGS=["-flto=thin"])
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|             else:
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|                 env.Append(CCFLAGS=["-flto"])
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|                 env.Append(LINKFLAGS=["-flto"])
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| 
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|     env.Append(LINKFLAGS=["-Wl,--stack," + str(STACK_SIZE)])
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| 
 | |
|     ## Compile flags
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| 
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|     env.Append(CCFLAGS=["-mwindows"])
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|     env.Append(CPPDEFINES=["WINDOWS_ENABLED", "OPENGL_ENABLED", "WASAPI_ENABLED", "WINMIDI_ENABLED"])
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|     env.Append(CPPDEFINES=[("WINVER", env["target_win_version"]), ("_WIN32_WINNT", env["target_win_version"])])
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|     env.Append(
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|         LIBS=[
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|             "mingw32",
 | |
|             "opengl32",
 | |
|             "dsound",
 | |
|             "ole32",
 | |
|             "d3d9",
 | |
|             "winmm",
 | |
|             "gdi32",
 | |
|             "iphlpapi",
 | |
|             "shlwapi",
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|             "wsock32",
 | |
|             "ws2_32",
 | |
|             "kernel32",
 | |
|             "oleaut32",
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|             "dinput8",
 | |
|             "dxguid",
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|             "ksuser",
 | |
|             "imm32",
 | |
|             "bcrypt",
 | |
|             "avrt",
 | |
|             "uuid",
 | |
|             "dwmapi",
 | |
|         ]
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|     )
 | |
| 
 | |
|     env.Append(CPPDEFINES=["MINGW_ENABLED", ("MINGW_HAS_SECURE_API", 1)])
 | |
| 
 | |
|     # resrc
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|     env.Append(BUILDERS={"RES": env.Builder(action=build_res_file, suffix=".o", src_suffix=".rc")})
 | |
| 
 | |
| 
 | |
| def configure(env):
 | |
|     # At this point the env has been set up with basic tools/compilers.
 | |
|     env.Prepend(CPPPATH=["#platform/windows"])
 | |
| 
 | |
|     print("Configuring for Windows: target=%s, bits=%s" % (env["target"], env["bits"]))
 | |
| 
 | |
|     if os.name == "nt":
 | |
|         env["ENV"] = os.environ  # this makes build less repeatable, but simplifies some things
 | |
|         env["ENV"]["TMP"] = os.environ["TMP"]
 | |
| 
 | |
|     # First figure out which compiler, version, and target arch we're using
 | |
|     if os.getenv("VCINSTALLDIR") and not env["use_mingw"]:
 | |
|         # Manual setup of MSVC
 | |
|         setup_msvc_manual(env)
 | |
|         env.msvc = True
 | |
|         manual_msvc_config = True
 | |
|     elif env.get("MSVC_VERSION", "") and not env["use_mingw"]:
 | |
|         setup_msvc_auto(env)
 | |
|         env.msvc = True
 | |
|         manual_msvc_config = False
 | |
|     else:
 | |
|         setup_mingw(env)
 | |
|         env.msvc = False
 | |
| 
 | |
|     # Now set compiler/linker flags
 | |
|     if env.msvc:
 | |
|         configure_msvc(env, manual_msvc_config)
 | |
| 
 | |
|     else:  # MinGW
 | |
|         configure_mingw(env)
 |