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			78 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  javascript_main.cpp                                                  */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "emscripten.h"
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#include "io/resource_loader.h"
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#include "main/main.h"
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#include "os_javascript.h"
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OS_JavaScript *os = NULL;
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static void main_loop() {
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	os->main_loop_iterate();
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}
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extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) {
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	String idbfs_err = String::utf8(p_idbfs_err);
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	if (!idbfs_err.empty()) {
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		print_line("IndexedDB not available: " + idbfs_err);
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	}
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	os->set_idbfs_available(idbfs_err.empty());
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	// Ease up compatibility
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	ResourceLoader::set_abort_on_missing_resources(false);
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	Main::start();
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	os->main_loop_begin();
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	emscripten_set_main_loop(main_loop, 0, false);
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}
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int main(int argc, char *argv[]) {
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	printf("let it go dude!\n");
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	// sync from persistent state into memory and then
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	// run the 'main_after_fs_sync' function
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	/* clang-format off */
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	EM_ASM(
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		FS.mkdir('/userfs');
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		FS.mount(IDBFS, {}, '/userfs');
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		FS.syncfs(true, function(err) {
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			ccall('main_after_fs_sync', null, ['string'], [err ? err.message : ""])
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		});
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	);
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	/* clang-format on */
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	os = new OS_JavaScript(argv[0], NULL);
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	Error err = Main::setup(argv[0], argc - 1, &argv[1]);
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	return 0;
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	// continued async in main_after_fs_sync() from syncfs() callback
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}
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