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	A new editor plugin, specific to HTML5, that provide some extra features needed to make the editor usable on that platform. For now, it adds a "Download project sources" option in the "Tool" menu, so the user can download the work done as a zip file (from the browser storage).
		
			
				
	
	
		
			70 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  api.cpp                                                              */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "api.h"
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#include "core/engine.h"
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#include "javascript_eval.h"
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#include "javascript_tools_editor_plugin.h"
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static JavaScript *javascript_eval;
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void register_javascript_api() {
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	JavaScriptToolsEditorPlugin::initialize();
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	ClassDB::register_virtual_class<JavaScript>();
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	javascript_eval = memnew(JavaScript);
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	Engine::get_singleton()->add_singleton(Engine::Singleton("JavaScript", javascript_eval));
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}
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void unregister_javascript_api() {
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	memdelete(javascript_eval);
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}
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JavaScript *JavaScript::singleton = NULL;
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JavaScript *JavaScript::get_singleton() {
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	return singleton;
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}
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JavaScript::JavaScript() {
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	ERR_FAIL_COND_MSG(singleton != NULL, "JavaScript singleton already exist.");
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	singleton = this;
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}
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JavaScript::~JavaScript() {}
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void JavaScript::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("eval", "code", "use_global_execution_context"), &JavaScript::eval, DEFVAL(false));
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}
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#if !defined(JAVASCRIPT_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED)
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Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
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	return Variant();
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}
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#endif
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