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		f36e7dcb40
		
	
	
	
	
		
			
			-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
		
			
				
	
	
		
			1284 lines
		
	
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1284 lines
		
	
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  animation_player.cpp                                                 */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur.                 */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
 | |
| #include "animation_player.h"
 | |
|  
 | |
| #include "message_queue.h"
 | |
| #include "scene/scene_string_names.h"
 | |
| 
 | |
| bool AnimationPlayer::_set(const StringName& p_name, const Variant& p_value) {
 | |
| 
 | |
| 	String name=p_name;
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| 
 | |
| 	if (name=="playback/speed" || name=="speed") { //bw compatibility
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| 		set_speed(p_value);
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| 
 | |
| 	} else if (name=="playback/active") {
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| 		set_active(p_value);
 | |
| 	} else if (name.begins_with("playback/play")) {
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| 
 | |
| 		String which=p_value;
 | |
| 
 | |
| 
 | |
| 		if (which=="[stop]")
 | |
| 			stop();
 | |
| 		else
 | |
| 			play(which);
 | |
| 	} else if (name.begins_with("anims/")) {
 | |
| 	
 | |
| 
 | |
| 		String which=name.get_slice("/",1);
 | |
| 		
 | |
| 		add_animation(which,p_value);
 | |
| 	} else if (name.begins_with("next/")) {
 | |
| 
 | |
| 
 | |
| 		String which=name.get_slice("/",1);
 | |
| 		animation_set_next(which,p_value);
 | |
| 
 | |
| 	} else if (name=="blend_times") {
 | |
| 	
 | |
| 		Array array=p_value;
 | |
| 		int len = array.size();
 | |
| 		ERR_FAIL_COND_V(len%3,false);
 | |
| 
 | |
| 
 | |
| 		for(int i=0;i<len/3;i++) {
 | |
| 
 | |
| 			StringName from = array[i*3+0];
 | |
| 			StringName to = array[i*3+1];
 | |
| 			float time = array[i*3+2];
 | |
| 
 | |
| 			set_blend_time(from,to,time);
 | |
| 		}
 | |
| 
 | |
| 	} else if (name=="autoplay") {
 | |
| 		autoplay=p_value;
 | |
| 	
 | |
| 	} else
 | |
| 		return false;
 | |
| 
 | |
| 	return true;
 | |
| 
 | |
| }
 | |
| 
 | |
| bool AnimationPlayer::_get(const StringName& p_name,Variant &r_ret) const {
 | |
| 
 | |
| 	String name=p_name;
 | |
| 
 | |
| 	if (name=="playback/speed") { //bw compatibility
 | |
| 	
 | |
| 		r_ret=speed_scale;
 | |
| 	} else if (name=="playback/active") {
 | |
| 
 | |
| 		r_ret=is_active();
 | |
| 	} else if (name=="playback/play") {
 | |
| 
 | |
| 		if (is_active() && is_playing())
 | |
| 			r_ret=playback.assigned;
 | |
| 		else
 | |
| 			r_ret="[stop]";
 | |
| 
 | |
| 	} else if (name.begins_with("anims/")) {
 | |
| 	
 | |
| 		String which=name.get_slice("/",1);
 | |
| 		
 | |
| 		r_ret= get_animation(which).get_ref_ptr();
 | |
| 	} else if (name.begins_with("next/")) {
 | |
| 
 | |
| 		String which=name.get_slice("/",1);
 | |
| 
 | |
| 		r_ret= animation_get_next(which);
 | |
| 
 | |
| 
 | |
| 	} else if (name=="blend_times") {
 | |
| 	
 | |
| 		Array array;
 | |
| 
 | |
| 		array.resize(blend_times.size()*3);
 | |
| 		int idx=0;
 | |
| 		for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) {
 | |
| 
 | |
| 			array.set(idx*3+0,E->key().from);
 | |
| 			array.set(idx*3+1,E->key().to);
 | |
| 			array.set(idx*3+2,E->get());
 | |
| 			idx++;
 | |
| 		}
 | |
| 		r_ret=array;
 | |
| 	} else if (name=="autoplay") {
 | |
| 		r_ret=autoplay;
 | |
| 
 | |
| 
 | |
| 	} else
 | |
| 		return false;
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_get_property_list( List<PropertyInfo> *p_list) const {
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 	List<String> names;
 | |
| 
 | |
| 	for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
 | |
| 
 | |
| 		p_list->push_back( PropertyInfo( Variant::OBJECT, "anims/"+String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation",PROPERTY_USAGE_NOEDITOR) );
 | |
| 		if (E->get().next!=StringName())
 | |
| 			p_list->push_back( PropertyInfo( Variant::STRING, "next/"+String(E->key()), PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) );
 | |
| 		names.push_back(E->key());
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	{
 | |
| 		names.sort();
 | |
| 		names.push_front("[stop]");
 | |
| 		String hint;
 | |
| 		for(List<String>::Element *E=names.front();E;E=E->next()) {
 | |
| 
 | |
| 			if (E!=names.front())
 | |
| 				hint+=",";
 | |
| 			hint+=E->get();
 | |
| 		}
 | |
| 
 | |
| 		p_list->push_back( PropertyInfo( Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint,PROPERTY_USAGE_EDITOR) );
 | |
| 		p_list->push_back( PropertyInfo( Variant::BOOL, "playback/active", PROPERTY_HINT_NONE,"" ) );
 | |
| 		p_list->push_back( PropertyInfo( Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01") );
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 
 | |
| 	p_list->push_back( PropertyInfo( Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) );
 | |
| 	p_list->push_back( PropertyInfo( Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) );
 | |
| 
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::advance(float p_time) {
 | |
| 
 | |
| 	_animation_process( p_time );
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_notification(int p_what) {
 | |
| 
 | |
| 	switch(p_what) {
 | |
| 	
 | |
| 		case NOTIFICATION_ENTER_TREE: {
 | |
| 
 | |
| 			if (!processing) {
 | |
| 				//make sure that a previous process state was not saved
 | |
| 				//only process if "processing" is set
 | |
| 				set_fixed_process(false);
 | |
| 				set_process(false);
 | |
| 			}
 | |
| 			//_set_process(false);
 | |
| 			clear_caches();
 | |
| 		} break;
 | |
| 		case NOTIFICATION_READY: {
 | |
| 
 | |
| 			if (!get_tree()->is_editor_hint() && animation_set.has(autoplay)) {
 | |
| 				play(autoplay);
 | |
| 			}
 | |
| 		} break;
 | |
| 		case NOTIFICATION_PROCESS: {
 | |
| 			if (animation_process_mode==ANIMATION_PROCESS_FIXED)
 | |
| 				break;
 | |
| 
 | |
| 			if (processing)
 | |
| 				_animation_process( get_process_delta_time() );
 | |
| 		} break;
 | |
| 		case NOTIFICATION_FIXED_PROCESS: {
 | |
| 		
 | |
| 			if (animation_process_mode==ANIMATION_PROCESS_IDLE)
 | |
| 				break;
 | |
| 
 | |
| 			if (processing)
 | |
| 				_animation_process( get_fixed_process_delta_time() );
 | |
| 		} break;
 | |
| 		case NOTIFICATION_EXIT_TREE: {
 | |
| 		
 | |
| 			stop_all();
 | |
| 			clear_caches();
 | |
| 		} break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) {
 | |
| 
 | |
| 	Node *parent = get_node(root);
 | |
| 	
 | |
| 	ERR_FAIL_COND(!parent);
 | |
| 
 | |
| 	Animation *a=p_anim->animation.operator->();
 | |
| 	
 | |
| 	p_anim->node_cache.resize( a->get_track_count() );
 | |
| 	
 | |
| 	for (int i=0;i<a->get_track_count();i++) {
 | |
| 	
 | |
| 		p_anim->node_cache[i]=NULL;
 | |
| 		RES resource;
 | |
| 		Node *child = parent->get_node_and_resource(a->track_get_path(i),resource);
 | |
| 		if (!child) {
 | |
| 			ERR_EXPLAIN("On Animation: '"+p_anim->name+"', couldn't resolve track:  '"+String(a->track_get_path(i))+"'");
 | |
| 		}
 | |
| 		ERR_CONTINUE(!child); // couldn't find the child node
 | |
| 		uint32_t id=resource.is_valid()?resource->get_instance_ID():child->get_instance_ID();
 | |
| 		int bone_idx=-1;
 | |
| 
 | |
| 		if (a->track_get_path(i).get_property() && child->cast_to<Skeleton>()) {
 | |
| 
 | |
| 			bone_idx = child->cast_to<Skeleton>()->find_bone( a->track_get_path(i).get_property() );
 | |
| 			if (bone_idx==-1) {
 | |
| 
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		{
 | |
| 			if (!child->is_connected("exit_tree",this,"_node_removed"))
 | |
| 				child->connect("exit_tree",this,"_node_removed",make_binds(child),CONNECT_ONESHOT);
 | |
| 		}
 | |
| 
 | |
| 		TrackNodeCacheKey key;
 | |
| 		key.id=id;
 | |
| 		key.bone_idx=bone_idx;
 | |
| 		
 | |
| 		if (node_cache_map.has(key)) {
 | |
| 		
 | |
| 			p_anim->node_cache[i]=&node_cache_map[key];
 | |
| 		} else {
 | |
| 		
 | |
| 
 | |
| 			node_cache_map[key]=TrackNodeCache();
 | |
| 			
 | |
| 			p_anim->node_cache[i]=&node_cache_map[key];
 | |
| 			p_anim->node_cache[i]->node=child;
 | |
| 			p_anim->node_cache[i]->resource=resource;
 | |
| 			p_anim->node_cache[i]->node_2d=child->cast_to<Node2D>();
 | |
| 			if (a->track_get_type(i)==Animation::TYPE_TRANSFORM) {
 | |
| 				// special cases and caches for transform tracks
 | |
| 				
 | |
| 				// cache spatial
 | |
| 				p_anim->node_cache[i]->spatial=child->cast_to<Spatial>();
 | |
| 				// cache skeleton
 | |
| 				p_anim->node_cache[i]->skeleton=child->cast_to<Skeleton>();
 | |
| 				if (p_anim->node_cache[i]->skeleton) {
 | |
| 
 | |
| 					StringName bone_name=a->track_get_path(i).get_property();
 | |
| 					if (bone_name.operator String()!="") {
 | |
| 					
 | |
| 						p_anim->node_cache[i]->bone_idx=p_anim->node_cache[i]->skeleton->find_bone(bone_name);
 | |
| 						if (p_anim->node_cache[i]->bone_idx<0) {
 | |
| 							// broken track (nonexistent bone)
 | |
| 							p_anim->node_cache[i]->skeleton=NULL;
 | |
| 							p_anim->node_cache[i]->spatial=NULL;
 | |
| 							printf("bone is %ls\n", String(bone_name).c_str());
 | |
| 							ERR_CONTINUE( p_anim->node_cache[i]->bone_idx<0 );
 | |
| 						} else {
 | |
| 						}
 | |
| 					} else {
 | |
| 						// no property, just use spatialnode
 | |
| 						p_anim->node_cache[i]->skeleton=NULL;						
 | |
| 					}
 | |
| 					
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (a->track_get_type(i)==Animation::TYPE_VALUE) {
 | |
| 
 | |
| 			StringName property = a->track_get_path(i).get_property();
 | |
| 			if (!p_anim->node_cache[i]->property_anim.has(property)) {
 | |
| 
 | |
| 				TrackNodeCache::PropertyAnim pa;
 | |
| 				pa.prop=property;
 | |
| 				pa.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child;
 | |
| 				pa.special=SP_NONE;
 | |
| 				if (false && p_anim->node_cache[i]->node_2d) {
 | |
| 
 | |
| 					if (pa.prop==SceneStringNames::get_singleton()->transform_pos)
 | |
| 						pa.special=SP_NODE2D_POS;
 | |
| 					else if (pa.prop==SceneStringNames::get_singleton()->transform_rot)
 | |
| 						pa.special=SP_NODE2D_ROT;
 | |
| 					else if (pa.prop==SceneStringNames::get_singleton()->transform_scale)
 | |
| 						pa.special=SP_NODE2D_SCALE;
 | |
| 				}
 | |
| 				p_anim->node_cache[i]->property_anim[property]=pa;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p_time, float p_delta,float p_interp, bool p_allow_discrete) {
 | |
| 
 | |
| 	if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) {
 | |
| 		// animation hasn't been "node-cached"
 | |
| 		_generate_node_caches(p_anim);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	ERR_FAIL_COND( p_anim->node_cache.size() != p_anim->animation->get_track_count() );
 | |
| 	
 | |
| 
 | |
| 	Animation *a=p_anim->animation.operator->();
 | |
| 	bool can_call = is_inside_tree() && !get_tree()->is_editor_hint();
 | |
| 	
 | |
| 	for (int i=0;i<a->get_track_count();i++) {
 | |
| 	
 | |
| 		TrackNodeCache *nc=p_anim->node_cache[i];
 | |
| 		
 | |
| 		if (!nc) // no node cache for this track, skip it
 | |
| 			continue;
 | |
| 			
 | |
| 		if (a->track_get_key_count(i)==0)
 | |
| 			continue; // do nothing if track is empty
 | |
| 
 | |
| 		switch(a->track_get_type(i)) {
 | |
| 			
 | |
| 			case Animation::TYPE_TRANSFORM: {
 | |
| 			
 | |
| 				if (!nc->spatial)
 | |
| 					continue;
 | |
| 			
 | |
| 				
 | |
| 				Vector3 loc;
 | |
| 				Quat rot;
 | |
| 				Vector3 scale;
 | |
| 
 | |
| 
 | |
| 				Error err = a->transform_track_interpolate(i,p_time,&loc,&rot,&scale);
 | |
| 				//ERR_CONTINUE(err!=OK); //used for testing, should be removed
 | |
| 
 | |
| 
 | |
| 				if (err!=OK)
 | |
| 					continue;
 | |
| 
 | |
| 				if (nc->accum_pass!=accum_pass) {
 | |
| 					ERR_CONTINUE( cache_update_size >= NODE_CACHE_UPDATE_MAX );
 | |
| 					cache_update[cache_update_size++]=nc;
 | |
| 					nc->accum_pass=accum_pass;
 | |
| 					nc->loc_accum=loc;
 | |
| 					nc->rot_accum=rot;
 | |
| 					nc->scale_accum=scale;
 | |
| 
 | |
| 				} else {
 | |
| 
 | |
| 					nc->loc_accum=nc->loc_accum.linear_interpolate(loc,p_interp);
 | |
| 					nc->rot_accum=nc->rot_accum.slerp(rot,p_interp);
 | |
| 					nc->scale_accum=nc->scale_accum.linear_interpolate(scale,p_interp);
 | |
| 
 | |
| 				}
 | |
| 				
 | |
| 			} break;
 | |
| 			case Animation::TYPE_VALUE: {
 | |
| 			
 | |
| 				if (!nc->node)
 | |
| 					continue;
 | |
| 
 | |
| 				//StringName property=a->track_get_path(i).get_property();
 | |
| 
 | |
| 				Map<StringName,TrackNodeCache::PropertyAnim>::Element *E=nc->property_anim.find(a->track_get_path(i).get_property());
 | |
| 				ERR_CONTINUE(!E); //should it continue, or create a new one?
 | |
| 
 | |
| 				TrackNodeCache::PropertyAnim *pa = &E->get();
 | |
| 
 | |
| 
 | |
| 				if (a->value_track_is_continuous(i) || p_delta==0) {
 | |
| 
 | |
| 
 | |
| 					Variant value=a->value_track_interpolate(i,p_time);
 | |
| 					if (p_delta==0 && value.get_type()==Variant::STRING)
 | |
| 						continue; // doing this with strings is messy, should find another way
 | |
| 					if (pa->accum_pass!=accum_pass) {
 | |
| 						ERR_CONTINUE( cache_update_prop_size >= NODE_CACHE_UPDATE_MAX );
 | |
| 						cache_update_prop[cache_update_prop_size++]=pa;
 | |
| 						pa->value_accum=value;
 | |
| 						pa->accum_pass=accum_pass;
 | |
| 					} else {
 | |
| 						Variant::interpolate(pa->value_accum,value,p_interp,pa->value_accum);
 | |
| 					}
 | |
| 
 | |
| 
 | |
| 				} else if (p_allow_discrete) {
 | |
| 
 | |
| 					List<int> indices;
 | |
| 					a->value_track_get_key_indices(i,p_time,p_delta,&indices);
 | |
| 
 | |
| 					for(List<int>::Element *F=indices.front();F;F=F->next()) {
 | |
| 
 | |
| 						Variant value=a->track_get_key_value(i,F->get());
 | |
| 						switch(pa->special) {
 | |
| 
 | |
| 							case SP_NONE: pa->object->set(pa->prop,value); break; //you are not speshul
 | |
| 							case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_pos(value); break;
 | |
| 							case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(value)); break;
 | |
| 							case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(value); break;
 | |
| 						}
 | |
| 
 | |
| 					}
 | |
| 
 | |
| 				}
 | |
| 				
 | |
| 			} break;
 | |
| 			case Animation::TYPE_METHOD: {
 | |
| 			
 | |
| 				if (!nc->node)
 | |
| 					continue;
 | |
| 				if (p_delta==0)
 | |
| 					continue;
 | |
| 				if (!p_allow_discrete)
 | |
| 					break;
 | |
| 					
 | |
| 				List<int> indices;
 | |
| 
 | |
| 				a->method_track_get_key_indices(i,p_time,p_delta,&indices);
 | |
| 							
 | |
| 				for(List<int>::Element *E=indices.front();E;E=E->next()) {
 | |
| 
 | |
| 					StringName method=a->method_track_get_name(i,E->get());
 | |
| 					Vector<Variant> params=a->method_track_get_params(i,E->get());
 | |
| 
 | |
| 					int s=params.size();
 | |
| 
 | |
| 					ERR_CONTINUE( s > VARIANT_ARG_MAX );
 | |
| 					if (can_call) {
 | |
| 						MessageQueue::get_singleton()->push_call(
 | |
| 									nc->node,
 | |
| 									method,
 | |
| 									s>=1 ? params[0] : Variant(),
 | |
| 									s>=2 ? params[1] : Variant(),
 | |
| 									s>=3 ? params[2] : Variant(),
 | |
| 									s>=4 ? params[3] : Variant(),
 | |
| 									s>=5 ? params[4] : Variant()
 | |
| 									       );
 | |
| 					}
 | |
| 				}
 | |
| 					
 | |
| 			
 | |
| 			} break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_animation_process_data(PlaybackData &cd,float p_delta,float p_blend) {
 | |
| 
 | |
| 	float delta=p_delta*speed_scale*cd.speed_scale;
 | |
| 	bool backwards=delta<0;
 | |
| 	float next_pos=cd.pos+delta;
 | |
| 	
 | |
| 	float len=cd.from->animation->get_length();
 | |
| 	bool loop=cd.from->animation->has_loop();
 | |
| 	
 | |
| 	if (!loop) {
 | |
| 	
 | |
| 		if (next_pos<0)
 | |
| 			next_pos=0;
 | |
| 		else if (next_pos>len)
 | |
| 			next_pos=len;
 | |
| 			
 | |
| 		// fix delta
 | |
| 		delta=next_pos-cd.pos;
 | |
| 
 | |
| 		if (&cd == &playback.current) {
 | |
| 
 | |
| 			if (!backwards && cd.pos < len && next_pos==len /*&& playback.blend.empty()*/) {
 | |
| 				//playback finished
 | |
| 				end_notify=true;
 | |
| 			}
 | |
| 
 | |
| 			if (backwards && cd.pos > 0 && next_pos==0 /*&& playback.blend.empty()*/) {
 | |
| 				//playback finished
 | |
| 				end_notify=true;
 | |
| 			}
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 	} else {
 | |
| 	
 | |
| 		next_pos=Math::fposmod(next_pos,len);
 | |
| 
 | |
| 	}
 | |
| 	
 | |
| 	cd.pos=next_pos;
 | |
| 
 | |
| 	_animation_process_animation(cd.from,cd.pos,delta,p_blend,&cd == &playback.current);
 | |
| 
 | |
| 	
 | |
| 
 | |
| }
 | |
| void AnimationPlayer::_animation_process2(float p_delta) {
 | |
| 
 | |
| 
 | |
| 	Playback &c=playback;
 | |
| 	
 | |
| 	float prev_blend=1.0;
 | |
| 	accum_pass++;
 | |
| 	
 | |
| 	int pop_count=1;
 | |
| 	int pop=0; // if >0, then amount of elements to pop from the back
 | |
| 
 | |
| 
 | |
| 	for (List<Blend>::Element *E=c.blend.back();E;E=E->prev(),pop_count++) {
 | |
| 	
 | |
| 		Blend& b=E->get();
 | |
| 		_animation_process_data(b.data,p_delta,prev_blend);
 | |
| 		    
 | |
| 		prev_blend=1.0-b.blend_left/b.blend_time;
 | |
| 		
 | |
| 		b.blend_left-=Math::absf(speed_scale*p_delta);
 | |
| 		
 | |
| 		if (b.blend_left<0) {
 | |
| 
 | |
| 			pop=pop_count;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	while(pop--) {
 | |
| 
 | |
| 		c.blend.pop_back();
 | |
| 	}
 | |
| 
 | |
| 	
 | |
| 	_animation_process_data(c.current,p_delta,prev_blend);
 | |
| 	
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_animation_update_transforms() {
 | |
| 
 | |
| 
 | |
| 	for (int i=0;i<cache_update_size;i++) {
 | |
| 	
 | |
| 		TrackNodeCache *nc=cache_update[i];
 | |
| 
 | |
| 		ERR_CONTINUE( nc->accum_pass!=accum_pass );
 | |
| 
 | |
| 		if (nc->spatial) {
 | |
| 		
 | |
| 			Transform t;
 | |
| 			t.origin=nc->loc_accum;
 | |
| 			t.basis=nc->rot_accum;
 | |
| 			t.basis.scale( nc->scale_accum );
 | |
| 
 | |
| 			if (nc->skeleton && nc->bone_idx>=0) {
 | |
| 
 | |
| 				nc->skeleton->set_bone_pose( nc->bone_idx, t );
 | |
| 
 | |
| 			} else if (nc->spatial) {
 | |
| 
 | |
| 				nc->spatial->set_transform(t);
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 	}
 | |
| 	
 | |
| 	cache_update_size=0;
 | |
| 
 | |
| 	for (int i=0;i<cache_update_prop_size;i++) {
 | |
| 
 | |
| 		TrackNodeCache::PropertyAnim *pa=cache_update_prop[i];
 | |
| 
 | |
| 		ERR_CONTINUE( pa->accum_pass!=accum_pass );
 | |
| 
 | |
| #if 1
 | |
| 		switch(pa->special) {
 | |
| 
 | |
| 
 | |
| 			case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul
 | |
| 			case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_pos(pa->value_accum); break;
 | |
| 			case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(pa->value_accum)); break;
 | |
| 			case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); break;
 | |
| 		}
 | |
| #else
 | |
| 
 | |
| 		pa->object->set(pa->prop,pa->value_accum);
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	cache_update_prop_size=0;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_animation_process(float p_delta) {
 | |
| 
 | |
| 
 | |
| 
 | |
| //	bool any_active=false;
 | |
| 		
 | |
| 	if (playback.current.from) {
 | |
| 
 | |
| 		end_notify=false;
 | |
| 		_animation_process2(p_delta);
 | |
| 		_animation_update_transforms();
 | |
| 		if (end_notify) {
 | |
| 			if (queued.size()) {
 | |
| 				String old = playback.assigned;
 | |
| 				play(queued.front()->get());
 | |
| 				String new_name = playback.assigned;
 | |
| 				queued.pop_front();
 | |
| 				end_notify=false;
 | |
| 				emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
 | |
| 			} else {
 | |
|                 //stop();
 | |
| 				playing = false;
 | |
| 				_set_process(false);
 | |
| 				end_notify=false;
 | |
| 				emit_signal(SceneStringNames::get_singleton()->finished);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 	} else {
 | |
| 		_set_process(false);
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| Error AnimationPlayer::add_animation(const StringName& p_name, const Ref<Animation>& p_animation) {
 | |
| 
 | |
| 	ERR_EXPLAIN("Invalid animation name: "+String(p_name));
 | |
| 	ERR_FAIL_COND_V( String(p_name).find("/")!=-1 || String(p_name).find(":")!=-1 || String(p_name).find(",")!=-1 || String(p_name).find("[")!=-1, ERR_INVALID_PARAMETER );
 | |
| 	ERR_FAIL_COND_V( p_animation.is_null() , ERR_INVALID_PARAMETER );
 | |
| 	
 | |
| 	//print_line("Add anim: "+String(p_name)+" name: "+p_animation->get_name());
 | |
| 
 | |
| 	if (animation_set.has(p_name)) {
 | |
| 
 | |
| 		_unref_anim(animation_set[p_name].animation);
 | |
| 		animation_set[p_name].animation=p_animation;
 | |
| 		clear_caches();
 | |
| 	} else {
 | |
| 			
 | |
| 		AnimationData ad;
 | |
| 		ad.animation=p_animation;
 | |
| 		ad.name=p_name;
 | |
| 		animation_set[p_name]=ad;
 | |
| 	}	
 | |
| 
 | |
| 	_ref_anim(p_animation);
 | |
| 	_change_notify();
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::remove_animation(const StringName& p_name) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!animation_set.has(p_name) );
 | |
| 	
 | |
| 	stop_all();
 | |
| 	_unref_anim(animation_set[p_name].animation);
 | |
| 	animation_set.erase(p_name);	
 | |
| 
 | |
| 	clear_caches();
 | |
| 	_change_notify();
 | |
| 
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_ref_anim(const Ref<Animation>& p_anim) {
 | |
| 
 | |
| 	if (used_anims.has(p_anim))
 | |
| 		used_anims[p_anim]++;
 | |
| 	else {
 | |
| 		used_anims[p_anim]=1;
 | |
| 		Ref<Animation>(p_anim)->connect("changed",this,"_animation_changed");
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_unref_anim(const Ref<Animation>& p_anim) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!used_anims.has(p_anim));
 | |
| 
 | |
| 
 | |
| 	int & n = used_anims[p_anim];
 | |
| 	n--;
 | |
| 	if (n==0) {
 | |
| 
 | |
| 		Ref<Animation>(p_anim)->disconnect("changed",this,"_animation_changed");
 | |
| 		used_anims.erase(p_anim);
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| void AnimationPlayer::rename_animation(const StringName& p_name,const StringName& p_new_name) {
 | |
| 
 | |
| 
 | |
| 	ERR_FAIL_COND(!animation_set.has(p_name) );
 | |
| 	ERR_FAIL_COND( String(p_new_name).find("/")!=-1 || String(p_new_name).find(":")!=-1 );
 | |
| 	ERR_FAIL_COND( animation_set.has(p_new_name) );
 | |
| 
 | |
| 	//print_line("Rename anim: "+String(p_name)+" name: "+String(p_new_name));
 | |
| 
 | |
| 	stop_all();
 | |
| 	AnimationData ad = animation_set[p_name];
 | |
| 	ad.name=p_new_name;
 | |
| 	animation_set.erase(p_name);
 | |
| 	animation_set[p_new_name]=ad;
 | |
| 
 | |
| 	List<BlendKey> to_erase;
 | |
| 	Map<BlendKey,float> to_insert;
 | |
| 	for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) {
 | |
| 
 | |
| 		BlendKey bk=E->key();
 | |
| 		BlendKey new_bk=bk;
 | |
| 		bool erase=false;
 | |
| 		if (bk.from==p_name) {
 | |
| 			new_bk.from=p_new_name;
 | |
| 			erase=true;
 | |
| 		}
 | |
| 		if (bk.to==p_name) {
 | |
| 			new_bk.to=p_new_name;
 | |
| 			erase=true;
 | |
| 		}
 | |
| 
 | |
| 		if (erase) {
 | |
| 			to_erase.push_back(bk);
 | |
| 			to_insert[new_bk]=E->get();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	while(to_erase.size()) {
 | |
| 
 | |
| 		blend_times.erase(to_erase.front()->get());
 | |
| 		to_erase.pop_front();;
 | |
| 	}
 | |
| 
 | |
| 	while(to_insert.size()) {
 | |
| 		blend_times[to_insert.front()->key()]=to_insert.front()->get();
 | |
| 		to_insert.erase(to_insert.front());
 | |
| 	}
 | |
| 
 | |
| 	if (autoplay==p_name)
 | |
| 		autoplay=p_new_name;
 | |
| 
 | |
| 	clear_caches();
 | |
| 	_change_notify();
 | |
| }
 | |
| 
 | |
| 
 | |
| bool AnimationPlayer::has_animation(const StringName& p_name) const {
 | |
| 
 | |
| 	return animation_set.has(p_name);
 | |
| }
 | |
| Ref<Animation> AnimationPlayer::get_animation(const StringName& p_name) const {
 | |
| 
 | |
| 	ERR_FAIL_COND_V( !animation_set.has(p_name), Ref<Animation>() );
 | |
| 
 | |
| 	const AnimationData& data = animation_set[p_name];
 | |
| 	
 | |
| 	return data.animation;
 | |
| 
 | |
| }
 | |
| void AnimationPlayer::get_animation_list( List<StringName> * p_animations) const {
 | |
| 
 | |
| 	List<String> anims;
 | |
| 
 | |
| 	for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
 | |
| 
 | |
| 		anims.push_back(E->key());
 | |
| 	}
 | |
| 
 | |
| 	anims.sort();
 | |
| 
 | |
| 	for(List<String>::Element *E=anims.front();E;E=E->next()) {
 | |
| 
 | |
| 		p_animations->push_back(E->get());
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::set_blend_time(const StringName& p_animation1, const StringName& p_animation2, float p_time) {
 | |
| 
 | |
| 	ERR_FAIL_COND(p_time<0);
 | |
| 
 | |
| 	BlendKey bk;
 | |
| 	bk.from=p_animation1;
 | |
| 	bk.to=p_animation2;
 | |
| 	if (p_time==0)
 | |
| 		blend_times.erase(bk);
 | |
| 	else
 | |
| 		blend_times[bk]=p_time;
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| float AnimationPlayer::get_blend_time( const StringName& p_animation1, const StringName& p_animation2) const {
 | |
| 
 | |
| 	BlendKey bk;
 | |
| 	bk.from=p_animation1;
 | |
| 	bk.to=p_animation2;
 | |
| 
 | |
| 	if (blend_times.has(bk))
 | |
| 		return blend_times[bk];
 | |
| 	else
 | |
| 		return 0;
 | |
| 
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| void AnimationPlayer::queue(const StringName& p_name) {
 | |
| 
 | |
| 	if (!is_playing())
 | |
| 		play(p_name);
 | |
| 	else
 | |
| 		queued.push_back(p_name);
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::clear_queue() {
 | |
| 	queued.clear();
 | |
| };
 | |
| 
 | |
| void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float p_custom_scale,bool p_from_end) {
 | |
| 
 | |
| 	//printf("animation is %ls\n", String(p_name).c_str());
 | |
| 	//ERR_FAIL_COND(!is_inside_scene());
 | |
| 	StringName name=p_name;
 | |
| 	
 | |
| 	if (String(name)=="")
 | |
| 		name=playback.assigned;
 | |
| 
 | |
| 	if (!animation_set.has(name)) {
 | |
| 		ERR_EXPLAIN("Animation not found: "+name);
 | |
| 		ERR_FAIL();
 | |
| 	}
 | |
| 	
 | |
| 	Playback &c=playback;
 | |
| 
 | |
| 	if (c.current.from) {
 | |
| 	
 | |
| 		float blend_time=0;
 | |
| 		// find if it can blend
 | |
| 		BlendKey bk;
 | |
| 		bk.from=c.current.from->name;
 | |
| 		bk.to=name;
 | |
| 
 | |
| 		if (p_custom_blend>=0) {
 | |
| 			blend_time=p_custom_blend;
 | |
| 		} else if (blend_times.has(bk)) {
 | |
| 		
 | |
| 			blend_time=blend_times[bk];
 | |
| 		} else {
 | |
| 		
 | |
| 			bk.from="*";
 | |
| 			if (blend_times.has(bk)) {
 | |
| 
 | |
| 				blend_time=blend_times[bk];
 | |
| 			} else {
 | |
| 			
 | |
| 				bk.from=c.current.from->name;
 | |
| 				bk.to="*";
 | |
| 			
 | |
| 				if (blend_times.has(bk)) {
 | |
| 	
 | |
| 					blend_time=blend_times[bk];
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (p_custom_blend<0 && blend_time==0 && default_blend_time)
 | |
|                     blend_time=default_blend_time;
 | |
| 		if (blend_time>0) {
 | |
| 		
 | |
| 			Blend b;
 | |
| 			b.data=c.current;
 | |
| 			b.blend_time=b.blend_left=blend_time;
 | |
| 			c.blend.push_back(b);			
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	c.current.from=&animation_set[name];
 | |
| 	c.current.pos=p_from_end ? c.current.from->animation->get_length() : 0;
 | |
| 	c.current.speed_scale=p_custom_scale;
 | |
| 	c.assigned=p_name;
 | |
| 
 | |
| 	if (!end_notify)
 | |
| 		queued.clear();
 | |
| 	_set_process(true); // always process when starting an animation
 | |
| 	playing = true;
 | |
| 
 | |
| 	if (is_inside_tree() &&  get_tree()->is_editor_hint())
 | |
| 		return; // no next in this case
 | |
| 
 | |
| 
 | |
| 	StringName next=animation_get_next(p_name);
 | |
| 	if (next!=StringName() && animation_set.has(next)) {
 | |
| 		queue(next);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| bool AnimationPlayer::is_playing() const {
 | |
| 
 | |
|     return playing;
 | |
|     /*
 | |
| 	if (playback.current.from==NULL)
 | |
| 		return false;
 | |
| 
 | |
| 	float len=playback.current.from->animation->get_length();
 | |
| 	float pos = playback.current.pos;
 | |
| 	bool loop=playback.current.from->animation->has_loop();
 | |
| 	if (!loop && pos >= len) {
 | |
| 		return false;
 | |
| 	};
 | |
| 
 | |
| 	return true;
 | |
|     */
 | |
| }
 | |
| void AnimationPlayer::set_current_animation(const String& p_anim) {
 | |
| 
 | |
| 	if (is_playing()) {
 | |
| 		play(p_anim);
 | |
| 	} else {
 | |
| 		ERR_FAIL_COND(!animation_set.has(p_anim));
 | |
| 		playback.current.pos=0;
 | |
| 		playback.current.from=&animation_set[p_anim];
 | |
| 		playback.assigned=p_anim;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| String AnimationPlayer::get_current_animation() const {
 | |
| 
 | |
| 	return (playback.assigned);
 | |
| 
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::stop(bool p_reset) {
 | |
| 	
 | |
| 	Playback &c=playback;
 | |
| 	c.blend.clear();
 | |
| 	if (p_reset) {
 | |
| 		c.current.from=NULL;
 | |
| 	}
 | |
| 	_set_process(false);
 | |
| 	queued.clear();
 | |
| 	playing = false;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::stop_all() {
 | |
| 
 | |
| 	stop();
 | |
| 		
 | |
| 	_set_process(false); // always process when starting an animation
 | |
| 	
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::set_speed(float p_speed) {
 | |
| 
 | |
| 	speed_scale=p_speed;
 | |
| 	
 | |
| 
 | |
| }
 | |
| float AnimationPlayer::get_speed() const {
 | |
| 
 | |
| 	return speed_scale;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::seek(float p_time,bool p_update) {
 | |
| 
 | |
| 
 | |
| 	if (!playback.current.from) {
 | |
| 		if (playback.assigned)
 | |
| 			set_current_animation(playback.assigned);
 | |
| 		ERR_FAIL_COND(!playback.current.from);
 | |
| 	}
 | |
| 
 | |
| 	playback.current.pos=p_time;
 | |
| 	if (p_update) {
 | |
| 		_animation_process(0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::seek_delta(float p_time,float p_delta) {
 | |
| 
 | |
| 	if (!playback.current.from) {
 | |
| 		if (playback.assigned)
 | |
| 			set_current_animation(playback.assigned);
 | |
| 		ERR_FAIL_COND(!playback.current.from);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	playback.current.pos=p_time-p_delta;
 | |
| 	if (speed_scale!=0.0)
 | |
| 		p_delta/=speed_scale;
 | |
| 	_animation_process(p_delta);
 | |
| 	//playback.current.pos=p_time;
 | |
| 
 | |
| }
 | |
| 
 | |
| bool AnimationPlayer::is_valid() const {
 | |
| 
 | |
| 	return (playback.current.from);
 | |
| 
 | |
| }
 | |
| 
 | |
| float AnimationPlayer::get_current_animation_pos() const {
 | |
| 
 | |
| 	ERR_FAIL_COND_V(!playback.current.from,0);
 | |
| 	return playback.current.pos;
 | |
| }
 | |
| 
 | |
| float AnimationPlayer::get_current_animation_length() const {
 | |
| 
 | |
| 	ERR_FAIL_COND_V(!playback.current.from,0);
 | |
| 	return playback.current.from->animation->get_length();
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_animation_changed() {
 | |
| 
 | |
| 	clear_caches();
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_node_removed(Node *p_node) {
 | |
| 
 | |
| 	clear_caches(); // nodes contained here ar being removed, clear the caches
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::clear_caches() {
 | |
| 
 | |
| 	
 | |
| 	node_cache_map.clear();
 | |
| 
 | |
| 	for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
 | |
| 
 | |
| 		E->get().node_cache.clear();
 | |
| 	}
 | |
| 
 | |
| 	cache_update_size=0;
 | |
| 	cache_update_prop_size=0;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::set_active(bool p_active) {
 | |
| 
 | |
| 	if (active==p_active)
 | |
| 		return;
 | |
| 
 | |
| 	active=p_active;
 | |
| 	_set_process(processing,true);
 | |
| 
 | |
| 
 | |
| }
 | |
| 
 | |
| bool AnimationPlayer::is_active() const {
 | |
| 
 | |
| 	return active;
 | |
| }
 | |
| 
 | |
| StringName AnimationPlayer::find_animation(const Ref<Animation>& p_animation) const {
 | |
| 
 | |
| 	for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
 | |
| 
 | |
| 		if (E->get().animation==p_animation)
 | |
| 			return E->key();
 | |
| 	}
 | |
| 
 | |
| 	return "";
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::set_autoplay(const String& p_name) {
 | |
| 
 | |
| 	autoplay=p_name;
 | |
| }
 | |
| 
 | |
| String AnimationPlayer::get_autoplay() const{
 | |
| 
 | |
| 	return autoplay;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
 | |
| 
 | |
| 	if (animation_process_mode==p_mode)
 | |
| 		return;
 | |
| 
 | |
| 	bool pr = processing;
 | |
| 	if (pr)
 | |
| 		_set_process(false);
 | |
| 	animation_process_mode=p_mode;
 | |
| 	if (pr)
 | |
| 		_set_process(true);
 | |
| 
 | |
| }
 | |
| 
 | |
| AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const{
 | |
| 
 | |
| 	return animation_process_mode;
 | |
| }
 | |
| 
 | |
| 
 | |
| void AnimationPlayer::_set_process(bool p_process,bool p_force) {
 | |
| 
 | |
| 	if (processing==p_process && !p_force)
 | |
| 		return;
 | |
| 
 | |
| 	switch(animation_process_mode) {
 | |
| 
 | |
| 		case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break;
 | |
| 		case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break;
 | |
| 	}
 | |
| 
 | |
| 	processing=p_process;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::animation_set_next(const StringName& p_animation, const StringName& p_next) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!animation_set.has(p_animation));
 | |
| 	animation_set[p_animation].next=p_next;
 | |
| 
 | |
| }
 | |
| 
 | |
| StringName AnimationPlayer::animation_get_next(const StringName& p_animation) const{
 | |
| 
 | |
| 	if (!animation_set.has(p_animation))
 | |
| 		return StringName();
 | |
| 	return animation_set[p_animation].next;
 | |
| 
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::set_default_blend_time(float p_default) {
 | |
| 
 | |
|     default_blend_time=p_default;
 | |
| }
 | |
| 
 | |
| float AnimationPlayer::get_default_blend_time() const {
 | |
| 
 | |
|        return default_blend_time;
 | |
| }
 | |
| 
 | |
| 
 | |
| void AnimationPlayer::set_root(const NodePath& p_root) {
 | |
| 
 | |
| 	root=p_root;
 | |
| 	clear_caches();
 | |
| }
 | |
| 
 | |
| NodePath AnimationPlayer::get_root() const {
 | |
| 
 | |
| 	return root;
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
 | |
| 
 | |
| 	String pf = p_function;
 | |
| 	if (p_function=="play" || p_function=="remove_animation" || p_function=="has_animation" || p_function=="queue") {
 | |
| 		List<StringName> al;
 | |
| 		get_animation_list(&al);
 | |
| 		for (List<StringName>::Element *E=al.front();E;E=E->next()) {
 | |
| 
 | |
| 			r_options->push_back("\""+String(E->get())+"\"");
 | |
| 		}
 | |
| 	}
 | |
| 	Node::get_argument_options(p_function,p_idx,r_options);
 | |
| }
 | |
| 
 | |
| void AnimationPlayer::_bind_methods() {
 | |
| 
 | |
| 	ObjectTypeDB::bind_method(_MD("_node_removed"),&AnimationPlayer::_node_removed);
 | |
| 	ObjectTypeDB::bind_method(_MD("_animation_changed"),&AnimationPlayer::_animation_changed);
 | |
| 
 | |
| 	ObjectTypeDB::bind_method(_MD("add_animation","name","animation:Animation"),&AnimationPlayer::add_animation);
 | |
| 	ObjectTypeDB::bind_method(_MD("remove_animation","name"),&AnimationPlayer::remove_animation);
 | |
| 	ObjectTypeDB::bind_method(_MD("rename_animation","name","newname"),&AnimationPlayer::rename_animation);
 | |
| 	ObjectTypeDB::bind_method(_MD("has_animation","name"),&AnimationPlayer::has_animation);
 | |
| 	ObjectTypeDB::bind_method(_MD("get_animation:Animation","name"),&AnimationPlayer::get_animation);
 | |
| 	ObjectTypeDB::bind_method(_MD("get_animation_list"),&AnimationPlayer::_get_animation_list);
 | |
| 	
 | |
| 	ObjectTypeDB::bind_method(_MD("set_blend_time","anim_from","anim_to","sec"),&AnimationPlayer::set_blend_time);
 | |
| 	ObjectTypeDB::bind_method(_MD("get_blend_time","anim_from","anim_to"),&AnimationPlayer::get_blend_time);
 | |
| 
 | |
| 	ObjectTypeDB::bind_method(_MD("set_default_blend_time","sec"),&AnimationPlayer::set_default_blend_time);
 | |
| 	ObjectTypeDB::bind_method(_MD("get_default_blend_time"),&AnimationPlayer::get_default_blend_time);
 | |
| 
 | |
| 	ObjectTypeDB::bind_method(_MD("play","name","custom_blend","custom_speed","from_end"),&AnimationPlayer::play,DEFVAL(""),DEFVAL(-1),DEFVAL(1.0),DEFVAL(false));
 | |
| 	ObjectTypeDB::bind_method(_MD("stop","reset"),&AnimationPlayer::stop,DEFVAL(true));
 | |
| 	ObjectTypeDB::bind_method(_MD("stop_all"),&AnimationPlayer::stop_all);
 | |
| 	ObjectTypeDB::bind_method(_MD("is_playing"),&AnimationPlayer::is_playing);
 | |
| 	ObjectTypeDB::bind_method(_MD("set_current_animation","anim"),&AnimationPlayer::set_current_animation);
 | |
| 	ObjectTypeDB::bind_method(_MD("get_current_animation"),&AnimationPlayer::get_current_animation);
 | |
| 	ObjectTypeDB::bind_method(_MD("queue","name"),&AnimationPlayer::queue);
 | |
| 	ObjectTypeDB::bind_method(_MD("clear_queue"),&AnimationPlayer::clear_queue);
 | |
| 
 | |
| 	ObjectTypeDB::bind_method(_MD("set_active","active"),&AnimationPlayer::set_active);
 | |
| 	ObjectTypeDB::bind_method(_MD("is_active"),&AnimationPlayer::is_active);
 | |
| 	
 | |
| 	ObjectTypeDB::bind_method(_MD("set_speed","speed"),&AnimationPlayer::set_speed);
 | |
| 	ObjectTypeDB::bind_method(_MD("get_speed"),&AnimationPlayer::get_speed);
 | |
| 
 | |
| 	ObjectTypeDB::bind_method(_MD("set_autoplay","name"),&AnimationPlayer::set_autoplay);
 | |
| 	ObjectTypeDB::bind_method(_MD("get_autoplay"),&AnimationPlayer::get_autoplay);
 | |
| 
 | |
| 	ObjectTypeDB::bind_method(_MD("set_root","path"),&AnimationPlayer::set_root);
 | |
| 	ObjectTypeDB::bind_method(_MD("get_root"),&AnimationPlayer::get_root);
 | |
| 
 | |
| 	ObjectTypeDB::bind_method(_MD("seek","pos_sec","update"),&AnimationPlayer::seek,DEFVAL(false));
 | |
| 	ObjectTypeDB::bind_method(_MD("get_pos"),&AnimationPlayer::get_current_animation_pos);
 | |
| 
 | |
| 	ObjectTypeDB::bind_method(_MD("find_animation","animation:Animation"),&AnimationPlayer::find_animation);
 | |
| 
 | |
| 	ObjectTypeDB::bind_method(_MD("clear_caches"),&AnimationPlayer::clear_caches);
 | |
| 
 | |
| 	ObjectTypeDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationPlayer::set_animation_process_mode);
 | |
| 	ObjectTypeDB::bind_method(_MD("get_animation_process_mode"),&AnimationPlayer::get_animation_process_mode);
 | |
| 
 | |
| 	ObjectTypeDB::bind_method(_MD("get_current_animation_pos"),&AnimationPlayer::get_current_animation_pos);
 | |
| 	ObjectTypeDB::bind_method(_MD("get_current_animation_length"),&AnimationPlayer::get_current_animation_length);
 | |
| 
 | |
| 	ObjectTypeDB::bind_method(_MD("advance","delta"),&AnimationPlayer::advance);
 | |
| 
 | |
| 
 | |
| 	ADD_PROPERTY( PropertyInfo( Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
 | |
|         ADD_PROPERTY( PropertyInfo( Variant::REAL, "playback/default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_default_blend_time"), _SCS("get_default_blend_time"));
 | |
| 	ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "root/root"), _SCS("set_root"), _SCS("get_root"));
 | |
| 
 | |
| 	ADD_SIGNAL( MethodInfo("finished") );
 | |
| 	ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) );
 | |
| 
 | |
| 	BIND_CONSTANT( ANIMATION_PROCESS_FIXED );
 | |
| 	BIND_CONSTANT( ANIMATION_PROCESS_IDLE );
 | |
| }
 | |
| 
 | |
| AnimationPlayer::AnimationPlayer() {
 | |
| 
 | |
| 
 | |
| 	accum_pass=1;
 | |
| 	cache_update_size=0;
 | |
| 	cache_update_prop_size=0;
 | |
| 	speed_scale=1;
 | |
| 	end_notify=false;
 | |
| 	animation_process_mode=ANIMATION_PROCESS_IDLE;
 | |
| 	processing=false;
 | |
|         default_blend_time=0;
 | |
| 	root=NodePath("..");
 | |
| 	playing = false;
 | |
| 	active=true;
 | |
| }
 | |
| 
 | |
| 
 | |
| AnimationPlayer::~AnimationPlayer()
 | |
| {
 | |
| }
 | |
| 
 | |
| 
 |