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			30 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeAnimation" inherits="AnimationRootNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		An input animation for an [AnimationNodeBlendTree].
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	</brief_description>
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	<description>
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		A resource to add to an [AnimationNodeBlendTree]. Only has one output port using the [member animation] property. Used as an input for [AnimationNode]s that blend animations together.
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	</description>
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	<tutorials>
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		<link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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		<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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		<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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	</tutorials>
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	<members>
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		<member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&""">
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			Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
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		</member>
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		<member name="play_mode" type="int" setter="set_play_mode" getter="get_play_mode" enum="AnimationNodeAnimation.PlayMode" default="0">
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			Determines the playback direction of the animation.
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		</member>
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	</members>
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	<constants>
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		<constant name="PLAY_MODE_FORWARD" value="0" enum="PlayMode">
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			Plays animation in forward direction.
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		</constant>
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		<constant name="PLAY_MODE_BACKWARD" value="1" enum="PlayMode">
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			Plays animation in backward direction.
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		</constant>
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	</constants>
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</class>
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