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		81064cc239
		
			
		
	
	
	
	
		
			
			We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
		
			
				
	
	
		
			32 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="PhysicsPointQueryParameters2D" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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| 	<brief_description>
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| 		Provides parameters for [method PhysicsDirectSpaceState2D.intersect_point].
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| 	</brief_description>
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| 	<description>
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| 		By changing various properties of this object, such as the point position, you can configure the parameters for [method PhysicsDirectSpaceState2D.intersect_point].
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<members>
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| 		<member name="canvas_instance_id" type="int" setter="set_canvas_instance_id" getter="get_canvas_instance_id" default="0">
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| 			If different from [code]0[/code], restricts the query to a specific canvas layer specified by its instance ID. See [method Object.get_instance_id].
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| 			If [code]0[/code], restricts the query to the Viewport's default canvas layer.
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| 		</member>
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| 		<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
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| 			If [code]true[/code], the query will take [Area2D]s into account.
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| 		</member>
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| 		<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
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| 			If [code]true[/code], the query will take [PhysicsBody2D]s into account.
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| 		</member>
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| 		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
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| 			The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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| 		</member>
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| 		<member name="exclude" type="RID[]" setter="set_exclude" getter="get_exclude" default="[]">
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| 			The list of object [RID]s that will be excluded from collisions. Use [method CollisionObject2D.get_rid] to get the [RID] associated with a [CollisionObject2D]-derived node.
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| 		</member>
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| 		<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
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| 			The position being queried for, in global coordinates.
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| 		</member>
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| 	</members>
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| </class>
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