godot/servers/rendering/renderer_rd
2025-10-15 11:35:02 -03:00
..
effects Merge pull request #110671 from allenwp/environment-glow-consistent 2025-10-14 21:29:43 -07:00
environment Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
forward_clustered Organize render surface sorting key for optimizing API performance. 2025-10-15 11:35:02 -03:00
forward_mobile Organize render surface sorting key for optimizing API performance. 2025-10-15 11:35:02 -03:00
shaders Merge pull request #110671 from allenwp/environment-glow-consistent 2025-10-14 21:29:43 -07:00
spirv-reflect
storage_rd Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
cluster_builder_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
cluster_builder_rd.h [macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00
pipeline_cache_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
pipeline_cache_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
pipeline_deferred_rd.h Push pipeline compilation of various effects to the worker thread pool. 2025-10-13 12:00:23 -03:00
pipeline_hash_map_rd.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_canvas_render_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
renderer_canvas_render_rd.h Rewrite HashMapHasherDefault based on type traits - it is now possible to declare a default hashing function for any type. 2025-10-05 01:49:11 +02:00
renderer_compositor_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
renderer_compositor_rd.h Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
renderer_scene_render_rd.cpp Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
renderer_scene_render_rd.h Add material debanding for use in Mobile rendering method. 2025-10-08 16:22:41 -04:00
SCsub
shader_rd.cpp Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
shader_rd.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00