mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
When using the command line debugger (godot -d) on Unix systems, when entering an EOF (ctrl+D), the debugger enters an infinite loop. Adding a check for EOF in the debugger loop exits the debugger when EOF is entered. Fixes #50170. |
||
|---|---|---|
| .. | ||
| debugger_marshalls.cpp | ||
| debugger_marshalls.h | ||
| engine_debugger.cpp | ||
| engine_debugger.h | ||
| engine_profiler.cpp | ||
| engine_profiler.h | ||
| local_debugger.cpp | ||
| local_debugger.h | ||
| remote_debugger.cpp | ||
| remote_debugger.h | ||
| remote_debugger_peer.cpp | ||
| remote_debugger_peer.h | ||
| script_debugger.cpp | ||
| script_debugger.h | ||
| SCsub | ||