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		f5836b40d4
		
			
		
	
	
	
	
		
			
			For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5)
		
	
			
		
			
				
	
	
		
			39 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="GDScriptFunctionState" inherits="Reference" version="3.4">
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| 	<brief_description>
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| 		State of a function call after yielding.
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| 	</brief_description>
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| 	<description>
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| 		Calling [method @GDScript.yield] within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling [method resume] on this state object.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="is_valid" qualifiers="const">
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| 			<return type="bool" />
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| 			<argument index="0" name="extended_check" type="bool" default="false" />
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| 			<description>
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| 				Check whether the function call may be resumed. This is not the case if the function state was already resumed.
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| 				If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDScriptFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
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| 			</description>
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| 		</method>
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| 		<method name="resume">
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| 			<return type="Variant" />
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| 			<argument index="0" name="arg" type="Variant" default="null" />
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| 			<description>
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| 				Resume execution of the yielded function call.
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| 				If handed an argument, return the argument from the [method @GDScript.yield] call in the yielded function call. You can pass e.g. an [Array] to hand multiple arguments.
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| 				This function returns what the resumed function call returns, possibly another function state if yielded again.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<signals>
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| 		<signal name="completed">
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| 			<argument index="0" name="result" type="Variant" />
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| 			<description>
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| 			</description>
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| 		</signal>
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| 	</signals>
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| 	<constants>
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| 	</constants>
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| </class>
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