mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	 f5836b40d4
			
		
	
	
		f5836b40d4
		
			
		
	
	
	
	
		
			
			For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5)
		
	
			
		
			
				
	
	
		
			37 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="VisualScriptConstructor" inherits="VisualScriptNode" version="3.4">
 | |
| 	<brief_description>
 | |
| 		A Visual Script node which calls a base type constructor.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		A Visual Script node which calls a base type constructor. It can be used for type conversion as well.
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 		<method name="get_constructor" qualifiers="const">
 | |
| 			<return type="Dictionary" />
 | |
| 			<description>
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="get_constructor_type" qualifiers="const">
 | |
| 			<return type="int" enum="Variant.Type" />
 | |
| 			<description>
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="set_constructor">
 | |
| 			<return type="void" />
 | |
| 			<argument index="0" name="constructor" type="Dictionary" />
 | |
| 			<description>
 | |
| 			</description>
 | |
| 		</method>
 | |
| 		<method name="set_constructor_type">
 | |
| 			<return type="void" />
 | |
| 			<argument index="0" name="type" type="int" enum="Variant.Type" />
 | |
| 			<description>
 | |
| 			</description>
 | |
| 		</method>
 | |
| 	</methods>
 | |
| 	<constants>
 | |
| 	</constants>
 | |
| </class>
 |