godot/servers/rendering/renderer_rd/shaders/forward_clustered
clayjohn f61ee7bdf6 Use half float precision buffer for 3D when HDR2D is enabled
This is necessary for Environment effects like Glow to work correctly.
2025-10-21 13:44:46 -07:00
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best_fit_normal.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
integrate_dfg.glsl Replace BRDF approximation with a DFG LUT 2025-05-08 10:23:35 -06:00
scene_forward_clustered.glsl Overhaul screen space reflections. 2025-10-21 19:23:38 +03:00
scene_forward_clustered_inc.glsl Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 -07:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00