godot/servers/rendering/renderer_rd/shaders/forward_mobile
clayjohn f61ee7bdf6 Use half float precision buffer for 3D when HDR2D is enabled
This is necessary for Environment effects like Glow to work correctly.
2025-10-21 13:44:46 -07:00
..
scene_forward_mobile.glsl Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 -07:00
scene_forward_mobile_inc.glsl Use half float precision buffer for 3D when HDR2D is enabled 2025-10-21 13:44:46 -07:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00