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			81 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  string_builder.h                                                      */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "core/string/ustring.h"
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#include "core/templates/local_vector.h"
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class StringBuilder {
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	uint32_t string_length = 0;
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	LocalVector<String> strings;
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	LocalVector<const char *> c_strings;
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	// -1 means it's a Godot String
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	// a natural number means C string.
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	LocalVector<int32_t> appended_strings;
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public:
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	StringBuilder &append(const String &p_string);
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	StringBuilder &append(const char *p_cstring);
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	_FORCE_INLINE_ StringBuilder &operator+(const String &p_string) {
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		return append(p_string);
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	}
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	_FORCE_INLINE_ StringBuilder &operator+(const char *p_cstring) {
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		return append(p_cstring);
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	}
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	_FORCE_INLINE_ void operator+=(const String &p_string) {
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		append(p_string);
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	}
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	_FORCE_INLINE_ void operator+=(const char *p_cstring) {
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		append(p_cstring);
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	}
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	_FORCE_INLINE_ int num_strings_appended() const {
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		return appended_strings.size();
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	}
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	_FORCE_INLINE_ uint32_t get_string_length() const {
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		return string_length;
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	}
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	String as_string() const;
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	_FORCE_INLINE_ operator String() const {
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		return as_string();
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	}
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	StringBuilder() {}
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};
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