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Made possible by EIREXE, xsellier and the SDL team. This commit includes statically linked SDL3 for Windows, Linux and macOS. The vendored copy of SDL3 was setup to only build the required subsystems for gamepad/joystick support, with some patches to be able to make it as minimal as possible and reduce the impact on binary size and code size. Co-authored-by: Álex Román Núñez <eirexe123@gmail.com> Co-authored-by: Xavier Sellier <xsellier@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* WIKI CATEGORY: Version */
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/*
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* SDL_revision.h contains the SDL revision, which might be defined on the
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* compiler command line, or generated right into the header itself by the
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* build system.
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*/
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#ifndef SDL_revision_h_
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#define SDL_revision_h_
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#ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
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* This macro is a string describing the source at a particular point in
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* development.
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*
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* This string is often generated from revision control's state at build time.
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*
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* This string can be quite complex and does not follow any standard. For
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* example, it might be something like "SDL-prerelease-3.1.1-47-gf687e0732".
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* It might also be user-defined at build time, so it's best to treat it as a
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* clue in debugging forensics and not something the app will parse in any
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* way.
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*
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* \since This macro is available since SDL 3.2.0.
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*/
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#define SDL_REVISION "Some arbitrary string decided at SDL build time"
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#elif defined(SDL_VENDOR_INFO)
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#define SDL_REVISION SDL_VENDOR_INFO
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#else
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#define SDL_REVISION ""
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#endif
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#endif /* SDL_revision_h_ */
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