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config.cpp
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Add specular occlusion from ambient light
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2025-05-08 23:52:01 +02:00 |
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config.h
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Add specular occlusion from ambient light
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2025-05-08 23:52:01 +02:00 |
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light_storage.cpp
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Add 64-bit versions of core power of 2 functions
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2025-06-01 23:11:12 -07:00 |
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light_storage.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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material_storage.cpp
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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material_storage.h
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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mesh_storage.cpp
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Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
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2025-05-26 18:35:41 +02:00 |
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mesh_storage.h
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Add Meshes to the Video RAM Profiler
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2025-04-23 18:26:56 -04:00 |
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particles_storage.cpp
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Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
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2025-05-26 18:35:41 +02:00 |
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particles_storage.h
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Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
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2025-05-08 21:39:12 -07:00 |
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render_scene_buffers_gles3.cpp
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Allow changing the anisotropic filter level at run-time per Viewport
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2024-11-30 00:50:45 -03:00 |
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render_scene_buffers_gles3.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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SCsub
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SCons: Add unobtrusive type hints in SCons files
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2024-09-25 09:34:35 -05:00 |
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texture_storage.cpp
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Add Meshes to the Video RAM Profiler
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2025-04-23 18:26:56 -04:00 |
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texture_storage.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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utilities.cpp
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BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding
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2025-03-07 15:26:03 +01:00 |
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utilities.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |